Mecha Gundam Stories\Federation
General Purpose Mobile Suits
6 point
RB-79 Ball
Introduction: November UC079
The ball was a stopgap measure to make up numbers while, the production of GM's lagged behind needed numbers
- Weapons: 1
- Armour: 1
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- 180mm Recoiless Rifle (4, Impact)
- Configurations
- Flanker
- Brawler
Special Rule: May only operate in the space
RB-79K Ball Type K
Introduction: November UC079
A mid-range support unit, designed to prove covering fire for other Ball units.
- Weapons: 1
- Armour: 1
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- 180mm Quick Fire Cannon (2, Impact)
- Configurations
- Flanker
- jackhammer
Special Rule: May only operate in the space
RB-79N Fisheye
Introduction: November UC079
An aquatic variation of the Ball, designed to counter Zeon Aquatic units.
- Weapons: 1
- Armour: 1
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- Long spear launcher(3, Impact)
- Configurations
- Flanker
- Jackhammer
Special Rule: May only operate in the water
8 point
RGM-79 GM
Introduction: November UC079
The Earths answer to the Zaku II, the GM is the first Earth mass-produced mobile suit.
- Weapons: 2
- Armour: 2
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- 90mm Machinegun (1, Impact) OR
- 100mm Machinegun (2, Impact) OR
- 380mm HyperBazooka (3, Impact) OR
- Beam Spraygun (1, Energy)
- Beam Sabre (0, Energy)
- Configurations
- Hot Shot
- Counterfire
RGM-79(G)GM Ground Type
Introduction: September UC079
An attempt to improve the capabilities of the standard GM, it saw a short production run as it was only usable on earth.
- Weapons: 2
- Armour: 3
- Technology: 1
- Speed: 2
- Bonus Points: 3
- Weapons
- 100mm Machinegun (2, Impact) OR
- 180mm Cannon (3, Impact) OR
- Beam Rifle (3, Energy) OR
- Hyper Bazooka (4, Missile)
- Beam Sabre (0, Energy)
- Configurations
- Counter Fire
- Heavy Metal
RGM-79(E)GM Space Type
Introduction: September UC079
An attempt to improve to provide a cheaper mass production variation of the GM, with a focus on space combat.
- Weapons: 2
- Armour: 2
- Technology: 2
- Speed: 3
- Bonus Points: 3
- Weapons
- 90mm Machinegun (1, Impact)
- Beam Sabre (0, Energy)
- Configurations
- Booster
- Bulwarl
Special Rule: suffers 1 die penalty to all actions taken while operating on earth.
RGM-79D GM Cold Climate Type
Introduction: September UC079
An attempt to provide a more agile GM, with the added abiltiy to work far better in a cold climate than a normal GM
- Weapons: 2
- Armour: 2
- Technology: 3
- Speed: 2
- Bonus Points: 3
- Weapons
- 90mm Machinegun (1, Impact)
- Beam Sabre (0, Energy)
- Configurations
- Flanker
- Booster
10 point
12 point
Limited Production Mobile Suits
6 point
8 point
RGM-79(G)GM Sniper Type
Introduction: September UC079
A long range support variant of the GM suit, it is equipped with a long range beam rifle however due to the powerdrain of said weapon the Sniper type needs an external battery for its weapon.
- Weapons: 2
- Armour: 2
- Technology: 3
- Speed: 2
- Bonus Points: 3
- Weapons
- Long Range Beam Rifle (4, Energy)
- Beam Sabre (0, Energy)
- Configurations
- Slayer
- JackHammer
RGM-79SP GM Sniper II
Introduction: November UC079
An advance version of the Sniper that is designed to correct the older Sniper types flaws, in doing so one of the most effective mass produced federation MS was created.
- Weapons: 2
- Armour: 2
- Technology: 3
- Speed: 2
- Bonus Points: 3
- Weapons
- 75mm Sniper Rife (3, Impact) OR
- Long Range Beam Rifle (4, Energy) OR
- Beam Rifle (3, Energy) OR
- 90mm Machine gun (1, Impact)
- Beam Sabre (0, Energy)
- Configurations
- Slayer
- Sniper
RGM-79G GM Command Type
Introduction: November UC079
- Weapons: 2
- Armour: 2
- Technology: 3
- Speed: 2
- Bonus Points: 3
- 90mm Machine gun (1, Impact)
- Beam Sabre (0, Energy)
- Configurations
- Analyser
- Flanker
RGM-79GC GM Command Space Type
Introduction: November UC079
- Weapons: 2
- Armour: 2
- Technology: 3
- Speed: 2
- Bonus Points: 3
- Weapons
- Beam Rifle (3, Energy) OR
- 90mm Machine gun (1, Impact)
- Beam Sabre (0, Energy)
- Configurations
- Analyser
- Booster
RGM-79C GM Kai
Introduction: December UC079
- Weapons: 2
- Armour: 2
- Technology: 3
- Speed: 2
- Bonus Points: 3
- Weapons
- 90mm Machine gun (1, Impact)
- 380mm HyperBazooka (3, Missile)
- Beam Sabre (0, Energy)
- Configurations
- Flanker
- Booster
RX-77D Guncannon Mass Production Type
Introduction: September UC079
- Weapons: 3
- Armour: 3
- Technology: 1
- Speed: 1
- Bonus Points: 3
Weapons
- 240mm Cannon (3, Impact)
- 100mm Machinegun (2, Impact) OR
- 90mm Machinegun (1, Impact)
Configurations
- Jackhammer
- Defender
RX-75 Guntank Mass Production Type
Introduction: September UC079
- Weapons: 3
- Armour: 3
- Technology: 1
- Speed: 1
- Bonus Points: 3
Weapons
- 120mm Cannon (4, Impact)
- 120mm Cannon (4, Impact)
- 40mm 4-barreled Missile Launcher (2, Missile)
Configurations
- Boomer
- bezeker
10 point
RX-79(G) Gundam Ground type
Introduction: September UC079
- Weapons: 2
- Armour: 3
- Technology: 2
- Speed: 3
- Bonus Points: 3
Weapons
- 100mm Machinegun (2, Impact) OR
- Beam Rifle (3, Energy) OR
- 180mm Cannon (3, Impact) OR
- 380mm Bazooka (3, Missile)
Configurations
- Heavy Metal
- Bulwark