Acrozatarim/Vallin
Biography
[[image: ]]
"IC-Quotation."
Mechanics
Name: Vallin
Race: Human
Class: Vanguard
Level: 1
Ability Scores
Str: 18 (+4)
Dex: 14 (+2)
Con: 16 (+3)
Int: 12 (+1)
Wis: 8 (-1)
Cha: 14 (+2)
Combat Summary
Initiative: +3
Defenses
Armour Class: 18 (19)
Physical Defense: 14
Mental Defense: 12
Save Bonus:
Armour Type | AC | Attack Penalty |
---|---|---|
None | 13 | - |
Light | 16 | - |
Heavy | 18 | - |
Shield | +1 | - |
Hit Points
Maximum: 33
Staggered: 16
Recoveries
Maximum: 8
Dice: 1d10 + 3
Basic Attacks
Melee: Att: +5 vs AC Hit: 1[W]+4 Miss: 1
Ranged: Att: +3 vs AC Hit: 1[W]+2 Miss: -
Armour Attack Penalty: -
Weapon | Attack | Hit | Miss |
---|---|---|---|
Greatsword | +5 vs AC | 1d10+4 | 1 |
Heavy crossbow | +3 vs AC | 1d8+2 | - |
Shortsword | +5 vs AC | 1d6+4 | 1 |
Unarmed | +3 vs AC | 1d3+4 | - |
Character Details
One Unique Thing
I have been to the cursed city and returned 'safely'
Vallin was part of an expedition to Baalshegarath and was one of only three survivors to return. He was the only one to return seemingly sane. Something ancient has a use for him.
Icon Relationships
- Manipulator-General - Conflicted (1 die)
- Baalshegarath - Conflicted (2 dice)
Backgrounds
Masterless Warrior Caste +4
- Feature1
- Feature2
- Feature3
Beast Hunter for the Manipulators +1
- Feature1
- Feature2
- Feature3
Seasoned Traveller +2
- Feature1
- Feature2
- Feature3
Wasteland Trailblazer +3
- Feature1
- Feature2
- Feature3
Racial Powers
Bonus Feat - At 1st level, human PCs start with two feats instead of one.
Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want.
Class Features
Resolve - Vanguards use resolve to fuel their powerful combat techniques, representing the character's determination, ability to resist fatigue and general will to fight. Through their iron willpower and inspiring presence, vanguards can shape the flow of battle.
Technique - You know a number of Techniques as defined by your level. Each Technique can be used in a specific way; usually a triggered counter-attack, quick action or attack augment. Techniques also cost Resolve to use. Attack augments have to be declared and paid for with Resolve before you roll the dice for an attack. More than one attack augment can be applied to a single basic melee attack, and all the augments' effects are applied on a hit.
War-Tempered - Vanguards gain 2 bonus Background points, which must be spent on Backgrounds relating to war, battle, the military or combat training.
Talents
Steelclad Vanguard - As long as you are wearing heavy armour, you gain +1AC against melee attacks.
Unshakeable Resolve - Whenever you are affected by the Weakness or Fear conditions, regain 1 expended Resolve.
Warmaster - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one.
Feats
Cleaving Blow (A) - If your (Cleaving Blow) attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target.
Steelclad Vanguard (A) - As long as you are wearing heavy armour, you also gain +1PD against melee attacks.
Techniques
Resolve: 4
Cleaving Blow - 1 Resolve, Attack Augment
If you hit with your attack, deal half the damage inflicted to the target to another enemy who is Engaged with you. The effects of additional Techniques applied to the attack are not carried over to the second enemy.
Adventurer Feat: If your cleaving blow attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target.
Parry - 1 Resolve, Counter-attack
Your parry throws the enemy off-balance; the next attack against them within 1 round benefits from a +2 bonus. You also gain a +5 bonus to Disengage that enemy during your next turn.
Stand Firm - 1 Resolve, Move Action
May only be used a number of times per battle equal to your Charisma bonus.
Your commanding shout inspires two nearby allies on 1 or more hit points to stand firm against the foe. They may each immediately spend a Recovery.
Equipment
Armour: Plate Armour (Heavy)
Weapons: Greatsword, Heavy Crossbow, Shortsword
Other Equipment:
Magic Items: