GURPS Shadowrunner Blues:Zero
Revision as of 13:42, 5 September 2014 by 50.58.19.178 (talk)
Game: Shadowrunner Blues
Zero (300 points)
Description:
Attributes: ST 0 [0]; DX 14 [80]; IQ 15 [100]; HT 12 [0] Damage N/A; BL 0; HP 8 [0]; Will 15 [0]; Per 13 [-10]; FP 0 [0] Basic Speed 6 [0]; Basic Move 0 [0]; Block 0 [0]; Dodge (Spacecraft) 11 [0]; Parry 0 [0]
Social Background: TL: ? [0] Cultural Familiarity: ? [0] Languages: English (Native) [0]
Advantages: Ship's Computer 1 [62] Born to be Wired 4 [20] Soul in the Machine 4 [20] Quick Gadgeteer (H4xx0r, -50%) [25] Zeroed [10] Enhanced Dodge (Vehicular, High-Performance Spacecraft) 2 [10]
Perks: None
Disadvantages: Social Stigma (Valuable Property) [-10] Secret (Emergent Intelligence, Imprisonment) [-20] Curious (12 or less) [-5] Xenophilia (15 or less) [-5]
Quirks: None
Skills: Artillery (Guided Missile)-18 [1] Beam Weapons (Pistol)-14 [1] Computer Hacking-18 [4] Computer Operation-22 [0] Computer Programming-17 [1] Cryptography-17 [1] Driving (Mecha)-17 [1] Electronics Operation (Communications)-18 [1] Electronics Operation (Sensors)-18 [1] Electronics Repair (Computers)-18 [1] Expert Skill (Computer Security)-17 [1] Gunner (Beam)-18 [2] Navigation (Hyperspace)-18 [1] Navigation (Space)-18 [1] Piloting (Aerospace)-17 [1] Piloting (High-Performance Spacecraft)-18 [2] Stealth (A)-14 [2] Tactics-13 [1]