Yagura:SRD:Character Descriptions
Race Descriptions
Character Size
Size Category |
Height or Length1 |
Weight2 | Space3 | Natural Reach3 | Carrying Capacity Mulitplier | |||||
---|---|---|---|---|---|---|---|---|---|---|
Tall | Long | Biped | Quadruped4 | |||||||
Fine | 6 in. or less | 1/8 lb. or less | 4 in. | 4 in. | 2 in. | ×1/16 | ×2/16 | |||
Diminutive | 6 in.–1 ft. | 1/8 lb.–1 lb. | 8 in. | 8 in. | 4 in. | ×1/8 | ×3/16 | |||
Tiny | 1 ft.–2 ft. | 1 lb.–8 lb. | 1-1/4 ft. | 1-1/4 ft. | 8 in. | ×1/4 | ×3/8 | |||
Small | 2 ft.–4 ft. | 8 lb.–60 lb. | 2-1/2 ft. | 2-1/2 ft. | 1-1/4 ft. | ×1/2 | ×3/4 | |||
Medium | 4 ft.–8 ft. | 60 lb.–500 lb. | 5 ft. | 5 ft. | 2-1/2 ft. | ×1 | ×1-1/2 | |||
Large | 8 ft.–16 ft. | 500 lb.–2 tons | 10 ft. | 10 ft. | 5 ft. | ×2 | ×3 | |||
Huge | 16 ft.–32 ft. | 2 tons–16 tons | 20 ft. | 20 ft. | 10 ft. | ×4 | ×6 | |||
Gargantuan | 32 ft.–64 ft. | 16 tons–125 tons | 40 ft. | 40 ft. | 20 ft. | ×8 | ×12 | |||
Colossal | 64 ft. or more | 125 tons or more | 80 ft. | 80 ft. | 40 ft. | ×16 | ×24 | |||
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A Small character generally moves about two-thirds as fast as a Medium character.
A character must use weapons for creatures of his size.
Table: Scaling Combat Bonuses
Attacker Is | Attack Modifier | Damage Modifier1, 2 | Special Attack Modifier3 |
Special Conditions |
---|---|---|---|---|
Five sizes smaller | +16 | -16 4 | -64 | You must enter the creature's space to attack it. Limb damage only.5 |
Four sizes smaller | +8 | -8 4 | -32 | You must enter the creature's space to attack it. Limb damage only.5 |
Three sizes smaller | +4 | -4 4 | -16 | You must enter the creature's space to attack it. Limb damage only.5 |
Two sizes smaller | +2 | -2 | -8 | You must enter the creature's space to attack it. |
One size smaller | +1 | -1 | -4 | |
Same size | - | - | - | |
One size larger | -1 | +1d6 (+2) | +4 | |
Two sizes larger | -2 | +2d6 (+4) | +8 | |
Three sizes larger | -4 6 | +4d6 (+8) | +16 | You are considered to have Improved Grab against your target. You can throw most targets as if they had a range increment equal to your space size. |
Four sizes larger | -8 6 | +8d6 (+16) | +32 | Attacks with melee weapons are resolved as touch attacks. You are considered to have Improved Grab and Trample against your target. You can throw most targets as if they had a range increment equal to double your space size. |
Five sizes larger | -16 6 | +16d6 (+32) | +64 | Attacks with melee or ranged weapons are resolved as touch attacks. You are considered to have Improved Grab, Trample, and Swallow Whole against your target. You can throw most targets as if they had a range increment equal to four times your space size. |
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Race and Languages
All characters know how to speak Common. Some races also speak a racial language, as appropriate. Further ability in language depends on skills.
Vital Statistics
Age
Starting Age
You can choose or randomly generate your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class. Your character’s minimum starting age is the adulthood age of his or her race plus the number of dice indicated in the race's random starting ages table corresponding to the character’s class.
Alternatively, refer to the race's random starting ages table and roll dice to determine how old your character is.
Simple
Barbarian, rogue, sorcerer, soulknife, wilder.
Moderate
Bard, fighter, paladin, psychic warrior, ranger.
Complex
Cleric, druid, monk, psion, wizard.
Aging Effects
With age, a character’s physical ability scores decrease and his or her mental ability scores increase (see each race's aging effects table). The effects of each aging step are cumulative. However, none of a character’s ability scores can be reduced below 1 in this way.
When a character reaches venerable age, secretly roll his or her maximum age, which is the number from the Venerable column on the race's aging effects table plus the result of the dice roll indicated on the Maximum Age column on that table, and records the result, which the player does not know. A character who reaches his or her maximum age dies of old age at some time during the following year.
The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.
Height and Weight
The dice roll given in the Height Modifier column determines the character’s extra height beyond the base height. That same number multiplied by the dice roll or quantity given in the Weight Modifier column determines the character’s extra weight beyond the base weight.