Explorator Michtech Gamma-Two
Character
History
Lifepath
Home World: Forge World
Birthright: Child of the Creed
Lure of the Void: Renegade (Dark Visionary)
Trials and Travails: Ship-Lorn
Motivation: Renown
Career: Explorator
Stats
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(3)4 | (3)7 | (4)0 | (4)7 | (4)0 | (5)5 | (4)2 | (4)8 | (3)7 | 12/12 | 1/1 | (0)6/100 | 0 |
Advances
Intelligence (Simple) Toughness (Simple) Intelligence (Intermediate) Toughness (Intermediate) Willpower (Simple)
Skills
Awareness (Per)
- Common Lore (Machine Cult) (Int)
- Common Lore (Tech) (Int)
- Drive (Ground Vehicle) (Ag)
- Forbidden Lore (Archeotech) (Int)
- Forbidden Lore (Adeptus Mechanicus) (Int)
- Forbidden Lore (Xenos) (Int)
- Literacy (Int)
- Security (Int)
- Speak Language (Explorator) (Int)
- Speak Language (Binary) (Int)
- Speak Language (Low Gothic) (Int)
- Speak Language (Tech-Lingua) (Int)
- Survival (Int)
- Tech-Use (Int)
- Trade (Armourer) (Int)
- Trade (Technomat) (Int)
Talents
- Autosanguine
- Basic Weapon Training (Universal)
- Dark Soul
- Logis Implant
- Mechadendrite Use (Utility)
- Melee Weapon Training (Universal)
- Peer (Void-Born)
- Unshakeable Faith
- Sound Constitution
- Technical Knock
Traits
- Against All Odds
- Ill-Starred
- Mechanicus Implants
- Stranger to the Cult
Gear
Weapons and Upgrades
- Good-Craftsmanship Hellgun (Basic; 35m; S/3/-; 1d10+4 E; Pen: 7; Clip: 30; Rld: 2 Full; 3 kg)
- Best-Craftsmanship Shock-Staff (Melee; 1d5+4 I; Pen: 0; Shocking, +10 to hit; 2 kg)
Armor and Clothing
- Enforcer Light Carapace (5 AP all locations, 15 kg)
- Void Suit (allows user to survive in vacuum, 8 kg)
Cybernetics
- Auger Arrays
- Respiratory Filter Implant
- Utility Mechadendrite
- +10 to all Tech-Use Tests. When activated, Smoke Censer imposes -5 to WS Tests made by living creatures within 2m for 1 Round, may be used once per combat scenario, Perception Tests to detect user using Smell while Censer is active gain +10. Contains Knife with Defensive quality and Mono upgrade.
Tools and Consumables
- Injector
- Sacred Unguents
- Micro-bead
- Combi-tool
- Data-slate
- Grav Chute
- Servo-Skull Familiar
XP Gain and Expenditure
XP gained
- 600 (Hunting the Hunter)
- 1250 (What Once Was Lost)
XP spent
- Simple Toughness (100 xp)
- Mechadendrite Use (Utility) (500 xp)
- Awareness (100 xp)
- Drive (Ground Vehicle) (100 xp)
- Trade (Armourer) (100 xp)
- Sound Constitution (200 xp)
- Intelligence (Intermediate ) (250 xp)
- Toughness (Intermediate) (250 xp)
- Willpower (Simple) (250 xp)