Pillar (PL 8 M&M Game)
Name: Pillar
Real Name: Roger Goren
Concept: Powerhouse / Martial Artist
Origin: Endowed / Trained
Background
Roger Goren is a skilled grappler with superhuman strength. When he was an undergraduate working on his degree in urban planning and criminology, Roger was severely beaten at a homeless shelter where he was volunteering. He awoke under the care of Andy Yuss, one of the homeless people at the shelter. Andy was also secretly part of the alien race known as the Harad, exiled to Earth centuries ago for stealing technology. Andy agreed to train Roger and use his alien science to empower him to do good and promote justice. However, while Roger thought this meant fighting crime, Andy somehow alerted the UN to Roger’s existence. After a frustrating conversation, Roger agreed to work for the United Nations’ Rapid Response Team.
Stats
Motivation: Do Good (protect the weak)
Complication: Relationship (Coach Andy)
Complication: Gravity-Dependent Powers
Power Level: 8
Point Total: 135
ABILITIES
Cost: 42
- STR 8 (Unenhanced 3)
- STA 8
- AGL 3
- DEX 4
- FGT 7
- INT 2
- AWE 2
- PRE 0
POWERS
Cost: 54
- Gravitic Strength (Cost: 11)
- Enhanced Strength
- Permanent
- +1 lifting strength
- Enhanced Strength
- Gravitic Durability (Cost: 31)
- Enhanced Stamina 8
- Impervious
- Permanent
- Protection 1
- Impervious
- Immunity: High Pressure
- Enhanced Stamina 8
- Gravity Control Cost: 12
- Gravity Wave – Damage 10
- Linked to other gravity Control
- Area: Line (6’ X 30’)
- Limited: Both Pillar and targets must be on ground
- Gravity Drag – Affliction 10
- Alternate Effect
- Linked to other gravity Control
- First Degree: Hindered & Impaired (-1 speed, -2 on checks)
- 30’ Cylinder
- No Second or Third Degree
- Leaping 5 - 900 feet
- Alternate Effect
- Linked to other gravity Control
- Affects Others
- Gravity Wave – Damage 10
ADVANTAGES
Cost: 12
- Assessment
- Close Attack
- Equipment: Smartphone (camera, computer, comlink, phone, video)
- Fast Grab
- Improved Grab
- Improved Hold
- Improved Initiative
- Improved Trip
- Instant Up
- Prone Fighting
- Startle
- Takedown
SKILLS
Cost:17
- Acrobatics: 1 / +5
- Athletics: 2/ +10
- Close Combat (Unarmed): 0/ +8
- Expertise (Urban Studies): 6/ +8
- Insight: 7/ +9
- Intimidation: 8/ +10
- Perception: 7/ +7
- Ranged Combat: Throwing 1/ +5
- Tech 2/ +4
OFFENSE
- Initiative +7
- Unarmed +8
- Unarmed damage:8
DEFENSE
Cost: 10
- Dodge: 4/ +7
- Parry: 0/ +7
- Will: 4/ +6
- Fortitude: 2/ +10
- Toughness: 0/ +9
Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135