Mass: the Effecting/Rogues Gallery
Contained herein are sample opponents who can be picked up and used, or customised if you have more time.
Organics
Biotics
These foes use warping mass effect fields as their weapon.
Biotic Apprentice
A minor talent or biotic-in-training.
Attributes: Intelligence 3, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.
Skills:
Merits:
Talents (Adept): Distortion 1 - Warp, Integration 1 - Barrier, Kinetics 1 - Lift
Willpower: 7
Initiative: +6
Perception: 6
Speed: 10
Defense: 2 (3 unarmoured)
Armour: 2
Shields: 7
Weapons/Attacks:
- Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool
- Warp - 4L, Range 100, Costs 1 Willpower, Dice pool 5
Health: 7
Equipment: Light armour, heavy pistol
Artillery
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents (Adept):
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Skirmisher
Attributes: Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.
Skills:
Merits:
Talents (Vanguard): Carnage, Hard Target, Second Skin; Integration 3 - Barrier, Charge, Smite
Willpower: 7
Initiative: +9
Perception: 6
Speed: 15 (14 unarmoured)
Defense: 4 (3 unarmoured)
Armour: 3
Shields: 5
Weapons/Attacks:
- Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool
- Biotic strike - 4L, Cost 1B, Dice pool
Health:
Equipment: Assault armour with Enhanced Arm Servos, assault shotgun
Shooters
These are combatants who rely on arms and physical skill, rather than biotics or technical expertise. They're the most common type of opposition.
Recruit
Your average soldier, mercenary or corporate security guard.
Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 2.
Skills: Engineering 1; Assault 2, Athletics 2, Firearms 2 (Assault Rifles), Piloting 1; Intimidation 1, Socialise 1
Merits: Iron Stamina 1,
Talents: None.
Willpower: 5
Initiative: +5
Perception: 4
Speed: 8 (10 unarmoured)
Defense: 0 (2 unarmoured)
Armour: 3
Shields: 7
Weapons/Attacks:
- Assault rifle - 2L, Range (150/300/600), Dice pool 6
- Rifle butt - 1B, Dice pool 4
Health: 8
Equipment: Medium armour, Assault rifle
Veteran
An experienced soldier or mercenary, one who's survived hot contacts and learned a few things.
Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 3.
Skills: Engineering 2, Medicine 1; Assault 3, Athletics 3, Firearms 3 (Assault Rifles), Piloting 2; Intimidation 2, Persuasion 1 (Small Unit Command), Socialise 2
Merits: Fast Reflexes 1, Fleet of Foot 1, Iron Stamina 2, Status 1(NCO).
Talents (Soldier): Outflank, Second Skin, Weapons Drill.
Willpower: 6
Initiative: +7
Perception: 6
Speed: 11 (12 unarmoured)
Defense: 2 (3 unarmoured)
Armour: 3
Shields: 7
Weapons/Attacks:
- Assault rifle - 2L, Range (150/300/600), Dice pool 7
- Omni-blade - 2L, Dice pool 6
Health: 8
Equipment: Medium armour, assault rifle, military omni-tool.
Commando
A scout-sniper specialist.
Attributes: Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.
Skills: Engineering 2, Interfacing 2, Investigation 1, Medicine 1; Assault 3, Athletics 3, Covert 2, Firearms 4 (Sniper Rifles), Piloting 2, Stealth 3 (Camouflage), Survival 2
Merits: Fast Reflexes 2, Iron Stamina 1
Talents (Soldier): Ambush, Hard Target, Marksman, Second Skin, Sniper, Vigilant
Willpower: 6
Initiative: +10
Perception: 7
Speed: 13 (12 unarmoured)
Defense: 5 (4 unarmoured)
Armour: 3
Shields: 5
Weapons/Attacks:
- Light sniper rifle - 2L, Range (250/500/1000), AP1, Precision, Dice pool 9
- Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 8
- Omni-blade - 2L, Dice pool 6
Health: 8
Equipment: Assault armour with Full Environmental Systems mod, light sniper rifle, heavy pistol, military omni-tool.
Heavy Weapons Specialist
A heavy weapons specialist.
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents (Soldier): Strong Back
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour: 4
Shields: 8
Weapons/Attacks:
Health:
Equipment: Heavy armour,
Officer
A unit commander.
Attributes: Intelligence 3, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 3, Composure 3.
Skills: Academics 2 (Tactics), Engineering 1, Interfacing 1, Medicine 2; Assault 3, Athletics 3, Firearms 3 (Pistols), Piloting 2; Empathy 2, Intimidation 2, Persuasion 3 (Command), Socialise 2, Subterfuge 2.
Merits: Fast Reflexes 1, Iron Stamina 1, Status 3 (Officer).
Talents (Soldier): Command 4 (6 dice total), Squad Reflexes, Vigilant.
Willpower: 6
Initiative: +9
Perception: 6
Speed: 8 (10 unarmoured)
Defense: 1 (3 unarmoured)
Armour: 3
Shields: 7
Weapons/Attacks:
- Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 7
- Omni-blade - 2L, Dice pool 6
Health: 8
Equipment: Medium armour with Command and Control uplink, heavy pistol, military omni-tool.
Shock Trooper
A close-quarters specialist.
Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.
Skills: Engineering 1, Medicine 1; Assault 4 (Omni-blade), Athletics 4 (Running), Firearms 4 (Assault Rifles), Piloting 2; Intimidation 2, Socialise 2
Merits: Fast Reflexes 2, Fleet of Foot 1, Iron Stamina 2.
Talents (Soldier): Advancing Fire, Carnage, Close Quarters Combatant, Fitness, Second Skin, Shock Trooper
Willpower: 6
Initiative: +9
Perception: 6
Speed: 16 (15 unarmoured)
Defense: 4 (3 unarmoured)
Armour: 3
Shields: 6
Weapons/Attacks:
- Assault rifle - 2L, Range (150/300/600), Dice pool 9
- Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8
- Omni-blade - 2L, Dice Pool 9
Health: 11
Equipment: Assault armour with Fortified Shielding mod, assault rifle, assault shotgun, military omni-tool.
Techs
These foes rely on technical expertise and Process Talents for their edge.
Tech Support
A minor tech.
Attributes: Intelligence 3, Wits 4, Resolve 3; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.
Skills: Academics 2, Engineering 2, Interfacing 2, Science 2; Covert 2, Firearms 1, Piloting 2
Merits:
Talents (Engineer):
Willpower: 6
Initiative: +7
Perception: 7
Speed: 9 (10 unarmoured)
Defense: 2 (3 unarmoured)
Armour: 2
Shields: 7
Weapons/Attacks:
- Light pistol - 1L, Range (20/40/80), Dice pool 4
Health: 7
Equipment: Light armour, light pistol,
Drone Controller
Attributes: Intelligence 3, Wits 4, Resolve 4; Strength 2, Dexterity 4, Stamina 2; Presence 2, Manipulation 2, Composure 4.
Skills: Academics 2, Engineering 3 (Drones), Interfacing 3, Science 2; Firearms 2, Piloting 3 (Combat Drones);
Merits: Fast Reflexes 3
Talents (Engineer): Engineering Processes 2 - Interfacing Processes 2 - Science Processes 2 -
Willpower: 8
Initiative: +11
Perception: 9
Speed: 10 (11 unarmoured)
Defense: 3
Armour: 2
Shields: 7
Weapons/Attacks:
Health: 7
Equipment: Light armour with Drone Operation Suite mod.
Ghost
Attributes: Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.
Skills:
Merits:
Talents (Infiltrator): Agility, Marksman, Sniper, Engineering Processes 2 - Interfacing Processes 1 -
Willpower: 6
Initiative: +8
Perception: 7
Speed:
Defense: 4
Armour: 2
Shields: 3
Weapons/Attacks:
- Heavy sniper rifle - 3L, Range (250/500/1000), 9-again, AP1, Precision, Dice pool
- SMG - 1L, Range (75/150/300), Dice pool
Health: 8
Equipment: Reconnaissance armour with Sound Suppressing Overlay mod, heavy sniper rifle, SMG, specialist omni-tool (Engineering),
Medic
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Saboteur
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Stalwart
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents (Engineer): Engineering Processes 2 - Tech Armour (twice) Interfacing Processes 2 - Tech Armour (twice) Medicine Processes 1 - Tech Armour Science Processes 1 - Tech Armour
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Vehicle Operator
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents: Stunt Driver
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Synthetics
Geth
Geth are a synthetic species who comprise two parts: runtimes and platforms. Runtimes are the actual intelligence or "software", hundreds of programs operating in parallel. Mobile platforms are the temporary, transferable bodies used by the runtimes, or "hardware". Runtimes can transfer to and from platforms at will, assuming they can get a network connection. Most of the time geth runtimes reside in their server hubs, where millions of programs run in communion, not unlike an organic city.
Networking Improvements
Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are more than three platforms in close proximity, they all gain the following benefits:
- +1 Initiative and Perception
- +1 Wits
When there are more than five platforms in close proximity, they all gain the following additional benefits:
- +1 Intelligence and Resolve
- +1 Firearms and Interfacing
- 2 Command points
When there are more than ten platforms in close proximity, they all gain the following additional benefits:
- +1 Dexterity
- +1 Shield level
- 3 additional Command points
- The Secure Routines Interfacing program runs across the geth network (using the highest Interfacing of the collective as the penalty to hack their network).
When there are more than twenty platforms in close proximity, they all gain the following additional benefits:
- +1 Intelligence
- +1 Interfacing
- +1 Shield level
- 5 additional Command points
The geth have a number of platforms, which have evolved over time in response to the threats they have faced.
Trooper
The most basic mobile platform is the Trooper.
Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.
Skills: Engineering 2 (Self-Repair), Interfacing 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.
Merits: None
Talents: None
Willpower: 6
Initiative: +4
Perception: 5
Speed: 10
Defense: 2
Armour: ?
Shields: ?
Weapons/Attacks:
- Assault rifle - 2L, Range (150/300/600), Dice pool 5
- Rifle butt - 1B, Dice pool 4
Health: 8
Equipment: What's the basic armour/shields setup on a geth platform?
Engineer
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Hunter
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Prime
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Size: 8
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Pyro
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Rocket Trooper
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Sniper
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Mechs
FENRIS
Attributes: Intelligence 1, Wits 4, Resolve 4; Strength 4, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 3.
Skills: Athletics 3 (Running), Assault 3; Intimidation 2, Survival (Tracking) 2
Merits:
Talents: None
Willpower: 7
Initiative: +7
Perception: 7
Speed: 14 (Species factor 7)
Size: 4
Defense: 3
Armour: 1
Shields: 0
Weapons/Attacks:
- Taser - 0B, Stun, Dice pool 7
Health: 7
Equipment: None.
LOKI
Attributes: Intelligence 1, Wits 1, Resolve 2; Strength 2, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 2.
Skills: Assault 1, Athletics 1, Firearms 2
Merits: None.
Talents: None.
Willpower: 4
Initiative: +3
Perception: 4
Speed: 9
Defense: 1
Armour: 2
Shields: 0
Weapons/Attacks:
- Machine pistol - 1L, Range (25/50/100), Dice pool 4
- Proximity shock - 0B, Stun, Dice pool 3
Health: 7
Equipment: Machine pistol.
Rampart
Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.
Skills: Engineering 1; Assault 2 (Omni-blades), Athletics 3, Firearms 3 (Shotguns); Intimidation 2
Merits: Iron Stamina 1, Fast Reflexes 2, Fleet Footed 1
Talents: Engineering Processes 2 - Fortification, Omni-blade Power Rerouting (already factored into Omni-blade damage)
Willpower: 6
Initiative: +8
Perception: 6
Speed: 12
Defense: 3
Armour: 3
Shields: 6
Weapons/Attacks:
- Light shotgun - 3L, Range (20/40/80) 9-again at short range, Dice pool 7
- Omni-blade - 3L, 9-again, Dice pool 7
Health: 10
Equipment: Light shotgun.
YMIR
Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.
Skills: Assault 2, Athletics 2, Firearms 3
Merits: Giant
Talents: None
Willpower: 6
Initiative: +4
Perception: 5
Speed: 10
Size: 9
Defense: 2
Armour: 4
Shields: 10
Weapons/Attacks:
- Light machine gun - 3L, Range (150/300/600), Dice pool 5
- Light rocket launcher - 4L, Range (150/300/600), 9-again, AP1, Auto-Target, Dice pool 5
- Unarmed attack - 4B, 9-again, Dice Pool 10
Health: 17
Equipment: None (integrated weaponry).
Reapers
Banshee
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Barrier:
Weapons/Attacks:
Health:
Equipment:
Brute
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Size: 7
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Cannibal
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Husk
Attributes: Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.
Skills: Athletics 3, Assault 2
Merits: Iron Stamina 3.
Talents: None
Willpower: 4
Initiative: +5
Perception: 4
Speed: 11
Defense: 2
Armour: 1
Shields: 0
Weapons/Attacks:
- Unarmed attack - 0B, Dice pool 5
Health: 8
Equipment: None.
Marauder
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Ravager
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment: