Graham Parker

From RPGnet
Revision as of 11:44, 16 June 2015 by 64.122.164.5 (talk) (Equipment)
Jump to: navigation, search

A character in the Stars Without Number: Back in Black campaign.

Graham Parker

  • Level 8 (Expert)
  • XP: 128320/YYY
  • Age:39
  • Homeworld: Reef, Elway-9 Colony
  • Languages: English, Mandarin, Hindustani, Spanish, Russian, Arabic, Japanese, French, Afrikaans
  • Background & Description: Former Navy Com-Tech and First Responder who got a decent retirement package after a classified op. He drifted for a few years, until finally deciding to go freelance--normal jobs were too boring, and fringe exploration was close enough to his old line of work to keep the doldrums away. He put his resume out on the net, and Danger’s crew had the best offer.

Attributes

  • Strength: 10
  • Dexterity: 14 (+1)
  • Constitution: 7 (-1)
  • Intelligence: 14 (+1)
  • Wisdom: 10
  • Charisma: 14 (+1)

Combat Block

  • Movement Rate:
  • Hit Points:
  • System Strain: 3/7
  • Armor Class:
    • Under Armor: AC:
    • Power Armor: AC: 1
  • Attacks
    • (Attack 1): Laser Rifle: 1D10
    • (Attack 2): Laser Pistol:
    • (Attack 3): Monoblade:
  • Saves
    • Physical: 14
    • Mental 13
    • Evasion 10
    • Tech 9
    • Luck 12

Cybernetics

  • (Pressure Sheath)
    • SS: (1)
    • Description: (Just copypasta what it does from the book)
  • (Ghost Talker)
    • SS: (1)
    • Description: (Just copypasta what it does from the book)
  • (Eelskin Capacitor)
    • SS: (1)
    • Description: (Just copypasta what it does from the book)

Skills

  • Athletics 1
  • Bureaucracy 0
  • Combat
    • Energy 1
    • Primative 0
  • Computer 3
  • Culture
    • Nyx 0
    • Spacer 0
  • Exo-suit 1
  • Language 0
  • Perception 1
  • Persuade 1
  • Security 2
  • Stealth 0
  • Tech/
    • Astronautics 0
    • Postech 1

Equipment

Equipment

Loadout: High-Risk/Hostile Situation

  • READIED
    • Armor: Power Armor: AC 1
    • Weapons:Laser Rifle
    • Consumables: 3 A-cells
    • Gear: Multitool,
  • STOWED
    • Weapons:laser pistol, monoblade
    • Consumables:3 a-cells, glowbugs
    • Gear: Suit Fresher

Low-Risk/Civvie Load

  • READIED
    • Armor: Under Armor
    • Weapons: laser pistol, laser rifle
    • Consumables:
    • Gear: Multi-tool
  • STOWED
    • Weapons:
    • Consumables:
    • Gear:

Assets

(This section is about material that you might or might not ever load into your Equipment. It may or may not always apply. Categories are examples only, do what makes sense for your character, excepting that I do want to know where your money is.)


Finances

  • Credits:
    • Credit Chips Carried: (If you're willing to have high denominations, you can carry a lot of money on your person)
    • Electronic Credits Carried: (This is an amount carried on your compad. It's not EASY to steal, but it's traceable unlike chips)
    • Stowed: (I assume you guys have little safes in your cabins on the ship)
    • (Deposit A): (You might want to keep your funds in a bank or something back in the State, just in case)
    • (Deposit B):

Holdings

  • (If your character personally owns chunks of a planet or business or something, list it here)

Materiel

  • (If you have some other big thing, list it here)

Vehicles

  • (Custom cars, mecha, whatever)