TOTE:Yuhtil
Character Creation
(all attributes start at 1)
Child Packages
All children receive:
Fire-making +1 (Survive), Direction-sense +1 (Guide), Forest-lands +1 (Journey), Knives +1 (Strike)
Choose one of the following:
Tree Climber - Stag +1, Bear +1, Bison +1, Owl +1, Natural Blinds +1 (Sneak)
Friend to Animals - Coyote +1, Wolf +1, Bison +1, Owl +1, Domestic Animals +1 (Persuade)
Far Walker - Coyote +1, Wolf +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)
Background Packages
Artisan
Coyote +2, Bear +2, Hawk +2, Owl +2
- (any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Weapons, Weaving) +2 (Craft)
- Trading +1 (Bargain)
- Appraisals +1 (Persuade)
- Knives +1 (Strike)
Raider
Coyote +2, Wolf +2, Bison +2, Owl +2
- Ambush +1 (Sneak)
- Search +1 (Move)
- Forest-lands +1 (Journey)
- Spears +2 (Strike)
Hunter
Wolf +2, Stag +2, Hawk +2, Owl +2
- Hunting Lodges +1 (Craft)
- Concealment +1 (Sneak)
- Tracking +1 (Journey)
- Spears +2 (Strike) or Slings +2 (Shoot)
Pack-Master
Coyote +2, Bear +2, Turtle +2, Owl +2
- Animals +1 (Impress)
- Tracking +1 (Guide)
- Clubs +1 (Strike)
- Special Ability: Hunting Hounds
Scout
Wolf +2, Bear +2, Hawk +2, Owl +2
- Tree-climbing +1 (Move)
- Direction-Sense +1 (Guide)
- Forest Ways +1 (Journey)
- Knives +2 (Strike)
Shepherd of the Dead
Coyote +2, Stag +2, Turtle +2, Owl +2
- Ancient Lore +1 (Know)
- Medicine +1 (Survive)
- Knives +1 (Strike)
- Special Ability: Spirit Communion Magic
Trader
Coyote +2, Stag +2, Bison +2, Turtle +2
- Appraisals +1 (Persuade)
- (Any one Language: Hatakee, Menotil, Othilian or Andinoc) +1 (Know)
- Trading +2 (Bargain)
- Knives +1 (Strike)
Special Abilities
Hunting Hounds - You may invoke either your Coyote or Wolf totems (or a suitable Aspect) to make use of your well-trained hunting dogs. You automatically succeed at a single Skill test, as if you rolled a success with a single Bonus. {Note that invoking a totem means filling the bubble in, so this is a once a scene (if that) type power.}
Spirit Communion Magic - Speak with any intelligent being that has been slain within the last day. You can receive up to three answers to questions that the individual would have been able to answer in life. The spirit is under no obligation to answer or to tell the truth. In return for the answers, you must guide the dead to the Spirit World... raise your Danger by one.