Equipment Lists
When rules mention an item's modifiers, they refer to the modifiers on the equipment lists.
Blank Equipment List |
Item Name CP Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec.
lb / kg ft / cm
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
|
Detailed Single Item Description
|
Item:________________________
_____ CP (Character Points)
_____ Mas (Mass) ____ Weight
_____ Agi (Agility)
_____ Rch (Reach) ____ (ft/in)
_____ Cvr (Cover)
_____ Abs (Absorption)
_____ Pwr (Power)
_____ Shp (Sharpness)
_____ Tgh (Toughness)
_____ Spec. (Special modifier)
Grp (Grapple) Atk (Attack)
Con (Conceal) Par (Parry)
Pul (Pull: to keep bow drawn)
Cut (Cutting Resistance)
Imp (Impaling Resistance)
Blu (Bludgeoning Resistance)
Combinations (A/G, C/I, I/B)
Other:______________________
______________________
Damage Type (impaling, etc.)
Compound Pull? Stays Loaded?
Procedure for operating guns
(cocking, reloading, bursts)
|
- CP (Character Points) is the CP of this item. (See Equipment/Making Equipment.)
- Mas (Mass) is the item's weight in pounds or mass in kg.
- Rch (Reach) is the weapon's reach (hand weapons) or effective range (missile weapons.)
- Agi (Agility) determines how easily a weapon can be aimed.
- Cvr (Cover) determines how likely the item will block an attack.
- Abs (Absorb) determines how much damage is absorbed by this item when it blocks an attack.
- Pwr (Power) is the weapon's damage modifier.
- Shp (Sharpness) determines how many damage points go into stun and lasting pools.
- Tgh (Toughness) determines how difficult the item is to break