Gustav Urraum
A character in the The Lost City Lab Lord Campaign.
Gustav Urraum
- Lawful Cleric 2nd Level
- XP: 2501/Whatever
- Backstory: Gustav is the only surviving child of a barbarian village destroyed by dark forces he can't truly remember. Raised and trained by a travelling cleric of the God of Justice named Ionas, he took his adoptive father's place in the world as a wandering hero wannabe, even though he isn't half as cultured as his teacher.
Attributes
- STR 8
- DEX 9
- CON 17
- INT 4
- WIS 16
- CHA 9
Combat
- HP: 16
- AC: 4
- Attack: +1
- Movement:
- Treasure-bearing movement:
- Saves (+2 bonus if origin is magical)
- Death Ray or Poison 11
- Magic Wands 12
- Paralysation or Petrification 14
- Dragon Breath 16
- Rod, Stave, or Spell: 15
Class Abilities
Turn Undead: 5/7/9/11
Spells: 2 1st level/day
Equipment
- Mace (1d6 dmg, 5 gp, 3lb)
- Sling w/ 10 bullets (1d4 dmg, 2 gp, 5lb)
- Studded Leather (AC 7, 30 gp, 20lb)
- Shield (halve positive AC, 10 gp, 10 lb)
- Backpack (2 gp, 2 lb)
- Bedroll (1 sp, 5 lb)
- Blanket, winter (5 sp, 3 lb)
- Holy Symbol, wooden (1 gp)
- Lantern (9 gp, 3 lb)
- Oil (4 flasks) (4 sp, 4 lb)
- Rations, trail (4 days) (2 gp, 4 lb)
- Rope, hemp (50ft) (1 gp, 10 lb)
- Waterskin (1 gp, 4 lb)
- Mule (Edna) (30 gp)
- Remaining money: 56 gp