Mort Dakkar
Mort Dakkar, Ogryn
Characteristics
Base Mod Eq Ttl CB ==Advances== Weapon Skill 43 -- -- 43 04 [ ][ ][ ][ ] Wounds 27 Ballistic Skill 20 -- -- 20 02 [ ][ ][ ][ ] Fate 2 Strength 50 -- -- 50 05 [ ][ ][ ][ ] Toughness 40 -- -- 40 04 [ ][ ][ ][ ] Insanity 0 Agility 20 -- -- 20 02 [ ][ ][ ][ ] Corruption 0 Intelligence 20 -- -- 20 02 [ ][ ][ ][ ] Carry Lift Push Perception 35 -- -- 35 03 [ ][ ][ ][ ] 67kg 134kg 268kg Willpower 30 -- -- 30 03 [ ][ ][ ][ ] Walk Full Charge Run Fellowship 20 -- -- 20 02 [ ][ ][ ][ ] 2 4 6 12
Skills
+00+10+20+30 (AGI,GEN)Acrobatics [ ][ ][ ][ ] (STR,GEN)Athletics [ ][ ][ ][ ] (PER,FLD)Awareness [ ][ ][ ][ ] (FEL,SOC)Charm [ ][ ][ ][ ] (FEL,LDR)Command [ ][ ][ ][ ] (INT,KNW)Commerce [ ][ ][ ][ ] (FEL,SOC)Deceive [ ][ ][ ][ ] (AGI,DEF)Dodge [ ][ ][ ][ ] (FEL,SOC)Inquiry [ ][ ][ ][ ] (WIL,SOC)Interrogation [ ][ ][ ][ ] (STR,SOC)Intimidate [ ][ ][ ][ ] (INT,GEN)Linguistics* - High Gothic [X][ ][ ][ ] - Low Gothic [X][ ][ ][ ] (INT,KNW)Logic [ ][ ][ ][ ] (INT,KNW)Lore, Common* - Imperial Guard [X][ ][ ][ ] - Imperium [X][ ][ ][ ] - War [X][ ][ ][ ] (INT,KNW)Lore, Forbidden* (INT,KNW)Lore, Scholastic* - Tactica Imperialis [X][ ][ ][ ] (INT,FLD)Medicae [ ][ ][ ][ ] (INT,FLD)Navigate* - Surface [X][ ][ ][ ] (AGI,FLD)Operate* (W S,DEF)Parry [ ][ ][ ][ ] (PER,PSY)Psyniscience [ ][ ][ ][ ] (PER,GEN)Scrutiny [ ][ ][ ][ ] (INT,TCH)Security [X][ ][ ][ ] (AGI,FLD)Sleight of Hand [ ][ ][ ][ ] (AGI,FLD)Stealth [X][ ][ ][ ] (PER,FLD)Survival [X][ ][ ][ ] (INT,TCH)Tech-Use [X][ ][ ][ ] (INT,GEN)Trade* - Technomat [X][ ][ ][ ]
Talents
Berserk Charge bonus to WS skill tests from Charge is increased by 10 Blind Fighting halve melee penalties from obscured vision Deadeye Shot ranged Called Shot penalty is reduced by 10 Die Hard reroll failed tests vs Blood Loss Fierce Loyalty if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh Resistance (Fear) +10 tests vs subject Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement Technical Knock once per round; Half action Unjam Unshakeable Faith reroll failed Wil tests vs Fear Weapon Training (Heavy, Solid Projectile) negate -20 penalty for use
Traits
Auto-Stabilised But It Dark in Dere! Clumsy Size (Hulking) Sturdy Unnatural Characteristic (Strength +2, Unnatural Toughness +2)
Special
Infiltrator: may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic Sapper: +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure Condemned: –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation
Aptitudes
Ballistic Skill Weapon Skill Strength Toughness Willpower Defence Offence
Wargear
Specialist Kit 1 Ripper Gun (Targeter) 5 Frag Grenades Standard Kit 1 Las Carbine(Main Weapon), 4 charge packs 1 Lascutter 2 Frag Grenades 2 Smoke Grenades 1 Knife 1 Flak Vest & Helmet 1 Uniform 1 Poor Weather Gear 1 Rucksack 1 Basic Toolkit 1 Mess Kit & Water Canteen 1 Sleep Bag & Blanket 1 Lamp Pack 1 Grooming Kit 1 Cognomen Tags 1 Uplifting Infantry Primer 2 Weeks' Rations 1 Demolition Charge 1 Grapnel & Line 1 Filtration Plugs
Notes & Logs
Advances
300 Fierce Loyalty
Rolls