Gloria (level 2)
- Goal: relive the suffering of the downtrodden.
- Caste: Conqueror (Might in War - weapon or unarmed attacks automatically hit lesser foes).
- Patron Yozi: Malfeas
- Secondary Yozi: MR. PIG!
- Urge: Marking - turn the Directional Titan within Mt. Metagapala into an Isidoros-aspected super weapon!
Facts
- "Once a simple farmgirl from a rough, rough land."
- Broken in Hell, but taught to live on regardless...
- Resplendent and awe-inspiring!
- Liberator of Paragon
Attributes
|
Strength
|
Dexterity
|
Constitution
|
Intelligence
|
Wisdom
|
Charisma
|
Score
|
19
|
14
|
16
|
13
|
13
|
16
|
Modifier
|
+4
|
+1
|
+2
|
+1
|
+1
|
+2
|
Check
|
2+
|
7+
|
5+
|
8+
|
8+
|
5+
|
Resources
|
Total
|
Free
|
|
Essence
|
4
|
|
|
Influence
|
3
|
3
|
Earned per Month
|
Dominion
|
0
|
0
|
0
|
Wealth
|
0
|
Saving Throws
|
Base
|
Mod
|
Armor Penalty
|
Final Save
|
Hardiness
|
14
|
-4
|
|
10
|
Evasion
|
14
|
-1
|
+4
|
17
|
Spirit
|
14
|
-2
|
|
12
|
Hit Points
Armor
- AC: 2
- Type: Artifice Heavy Reglia (-4 Evasion)
- Description: Forged by the superlative skills of Blue Numidia, Gloria's armour is as strong as its wearer. When not in use, the metal panoply folds away into a single bracelet.
Attacks
- Base Attack Bonus: +2
- Fray Die: 1d8
Description
|
Attribute
|
Attack Bonus
|
Damage
|
Fists of Black Iron
|
Strength
|
+6
|
1d12+5
|
Random Thrown Objects
|
Strength
|
+6
|
1d12+5
|
Banner of Passion
|
Charisma
|
N/A
|
3 (AoE)
|
Words, Strifes and Magic
Words
Universal
- Effort of the Word (Might): Constant
Might
Raises strength to 19.
- Fists of Black Iron (lesser): Constant
- Leap of the Moon (greater): On turn, Commit Effort
- Thews of the Gods (greater): Constant
Passion
Raises Charisma to 16.
- Banner of Passion (lesser): Action, Commit Effort
- Fashioning a Friend (lesser): Action, Commit Effort for the Scene
Sun
May shed daylight at will up to 200ft; cannot be blinded or have vision impaired; invincible defence against fire damage.
Strifes
Lesser Strife of the Torment Defied
- Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
- Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
- Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.
XP and Dominion Log
- XP: 3
- Dominion: 2 (Spent = 2)