Lophai

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Character Sheet

Živa Glinka (Lophai)

Nature: Architect

Demeanor: Surviror

House: Asharu

Visage: Dagan, the Visage of Awakenings

Faction: Undeclared (Leaning to Luciferan)

Former Legion: the Iron Legion

Concept: Homeless dowager


Attributes:

Strength 2

Dexterity 3

Stamina 3


Charisma 4, sp: Sympathetic

Manipulation 2

Appearance 4, sp: Dignified


Perception 2

Wits 2

Intelligence 2


Abilities:

Talents:

Alertness 2

Athletics 1

Awareness 2

Brawl 2

Dodge 1

Empathy 2

Expression

Intimidation 1

Intuition

Leadership 1

Streetwise 2

Subterfuge


Skills:

Animal Ken 1

Crafts 2

Drive

Etiquette

Firearms

Melee

Performance

Security 1

Stealth 2

Survival 4, sp: Urban


Knowledges:

Academics

Computers

Finance

Investigation

Law 1

Linguistics 1/Polish

Medicine 4, sp: Diagnosis

Occult

Politics

Science

Technology


Backgrounds:

Allies

Contacts 2/other street people

Eminence 1

Fame

Followers 1

Influence

Legacy 2

Mentor

Pacts 2

Paragon

Resources

Rituals


Lores:

Lore of Awakening 3

1: Per + Awareness = 4 dice vs. diff 6/7/8 => avg 1.6/1.2/0.8 succ; succ => can home in on target within [Faith=4] miles.

2: Sta + Medicine = 7 dice vs. diff 6/7/8 => avg 2.8/2.0/1.2 succ; succ => remove disease or poison; or [Faith=4] dice vs. diff 6 => avg 1.6 succ for 1 bashing damage+ sickness for [Faith=4] days.

3: Sta + Medicine = 7 dice vs. diff 6 => avg 2.8 succ; heal all bashing or [# succ] lethal or aggravated damage; or lower target’s Stamina by [# succ], and if target's Stamina falls to 0, they fall into a coma.

Lore of the Fundament 1

1: Str + Athletics = 3 dice vs. diff 6; avg 1.2 succ; leap or fall [# of succ] x 20 yards


Virtues:

Conscience 2

Conviction 2

Courage 3


Faith:

Faith (Permanent) 4

Faith (Temporary) 3

Torment (Permanent) 3

Torment (Temporary) 0

Willpower (Permanent) 7

Willpower (Temporary) 6?


Merits:

2 Atavistic Form (Unicorn): In Apocalyptic form, -1 difficulty to all Social rolls with mortals, and +1 difficulty for mortals to resist the effects of Revelation.

1 Good Listener: -2 difficulty to all apparently friendly Social rolls involving talking to her.

2 Pillar of the Community: Well-liked and trusted by those who live around her. (Živa is well-regarded in the local homeless community, such as it is.)


Flaws:

2 Absent-Minded

4 Homeless

1 Poor Eyesight (Uses glasses)


Where did you spend your Freebies?

Attributes

Abilities 4f

Backgrounds 3f

Lores

Virtues 2f

Faith 6f

Willpower 2f

Merits 5f

Flaws -7f

Apocalyptic Form

Apocalyptic Form:

Angelic:

3 Enhanced Social Attributes: Cha +1, App +2 [I dropped this from +4 to +3 Attribute pts, and lowered the Apoc. Form cost of the feature from 4 to 3.]

2 Immune to Falling Damage: Can fall any distance and land safely on her feet.

3 Increased Size: Str +2, Stam +1, +1 Bruised health level; -1 difficulty to hit her in Melee or Ranged combat.

1 Perfect Balance: -2 difficulty for Athletics rolls involving leaping and tumbling.

Demonic:

3 Armor: +4 extra dice to soak bashing, lethal, and aggravated damage

2 Gaping Maw: -2 difficulty for Bite attacks; damage = Str +4 aggravated damage.

1 Horn: Free counterattack if attacked in close combat. Dex + Brawl = 4 dice. If successful, the attacker takes Str -1 aggravated damage.

1 Quills: An attacker who hits the demon in close combat suffers 1 level of Lethal damage unless they make a successful Dexterity roll.


Unicorn Attributes:

Strength 4

Dexterity 3

Stamina 4


Charisma 5, sp: Sympathetic

Manipulation 2

Appearance 6, sp: Beautiful


Perception 2

Intelligence 2

Wits 2


Other Aspects of Celestial Form:

Increased Size: +1 Bruised health level

Increased Size: Attackers have a -1 difficulty to hit her in Melee or Ranged combat. (A larger target is easier to hit.) This apparently does not apply to Brawling combat, or the description would refer to “Close combat” rather than “Melee combat”. (Presumably, a large target brawling with you right in your face is just as easy or as difficult to hit as a smaller target brawling right in your face.)

Perfect Balance: -2 difficulty for Athletics rolls involving leaping and tumbling. __Dex + Athletics = 4 dice, vs. difficulty 4 => avg 2.4 successes.

Immune to Falling Damage: Can fall any distance and land safely on her feet.

Merit / Atavistic Form (Unicorn): In Apocalyptic form, -1 difficulty to all Social rolls with mortals, and +1 difficulty for mortals to resist the effects of Revelation.


Torment Form:

Armor: +4 extra dice to soak bashing, lethal, and aggravated damage. __Added to Stamina 4 (unicorn form) => 8 soak dice, vs. difficulty 6 => avg 3.2 successes.

Gaping Maw: -2 difficulty for Bite attacks; Damage = (Str +4) aggravated damage. __(Dex + Brawl) = 5 dice, vs. difficulty 4 => avg 3.0 successes. __Damage = (Str +4) aggravated damage=> 8 aggravated damage, + any extra successes from the (Dex + Brawl) pool.

Horn: Free counterattack if attacked in close combat. __(Dex + Brawl) = 5 dice, vs. difficulty 6 => avg 2.0 successes. __If successful, the attacker takes Str -1 aggravated damage => 3 aggravated damage, + any extra successes from the (Dex + Brawl) pool.

Quills: An attacker who hits the demon in close combat suffers 1 level of Lethal damage unless they make a successful Dexterity roll. __On average, an uninjured attacker with Dex 3 will succeed on their roll with avg 1.2 successes.


Lores in Apocalyptic Form:

Lore of Awakening 3

1: Per + Awareness = 4 dice vs. diff 6/7/8 => avg 1.6/1.2/0.8 succ; succ => can home in on target within [Faith=4] miles.

2: Sta + Medicine = 8 dice vs. diff 6/7/8 => avg 3.2/2.4/1.6 succ; succ => remove disease or poison; or [Faith=4] dice vs. diff 6 => avg 1.6 succ for 1 bashing damage+ sickness for [Faith=4] days.

3: Sta + Medicine = 8 dice vs. diff 6 => avg 3.2 succ; heal all bashing or [# succ] lethal or aggravated damage; or lower target’s Stamina by [# succ], and if target's Stamina falls to 0, they fall into a coma.

Lore of the Fundament 1

1: Str + Athletics = 5 dice vs. diff 6; avg 2.0 succ; leap or fall [# of succ] x 20 yards


XP

11/19/17: Spent 9 XP

Lore of the Fundament 1 - 7 XP

Brawl 1->2 - 2 XP

BALANCE: 2 XP