For the campaign Nova Sparta
Burning Empires: Nova Sparta
Christoph Tierny
Lifepaths
Years Res Circles Stat + Skill General Traits
Born to Fire 9 1 1 3 1
Setting Jump 1
Foundation Student 8 1 1 M,P 8 1
Psychologist 6 1 1 M/P 7 2
Setting Jump 1
Commentariat 5 2 1 M/P 6 1
Merchant 6 3 1 5
Magnate 8 3 2 - 6 1 2
Chief Exec 6 3 2 M/P 3 2 1
Chief Exec 6 3 2 M/P 3 2 1
-------------------------------------------------------
56 17 11 +5 M,+1 P 38 8 9
Stats
Will 6
Perception 6
Agility 3
Speed 3
Power 2
Forte 4
Steel 7
Wounds
Mortal 9
Superficial 3
Injured 5
Maimed 7
Skills
Pts Stat Total
Advanced Math 1 3 3
Bargaining 1 3 3
Commodities-Wise 1 3 3
Competition-Wise 1 3 3
Composition 1 3 3
Conspicuous 1 3 3
Dissent-Wise 1 3 3
Goods-Wise 1 3 3
History 1 3 3
Inconspicuous 1 3 3
Journalism 1 3 3
Magnate-Wise 2 3 4
Persuasion 2 3 4
Propaganda 4 3 6
Psychohistory 1 3 3
Psychologist-Wise 1 3 3
Psychology 4 3 6
Research 4 3 6
Rhetoric 4 3 6
Services-Wise 1 3 3
Tariff-Wise 1 3 3
Trade-Wise 1 3 3
Traveler-Wise 1 3 3
Treaty-Wise 1 3 3
Administration 1 3 3
Current Events-Wise 1 3 3
Command 1 3 3
Cult-Wise 1 3 3
Finance 4 3 6
Circles, Resources, and Gear
Circles
Born on the Wheel +1 1
Merchant League 3
Shazney (Kerrn) 2
Planetwide Rep 3
Psychologist +1d 2
CAO (Complicated) 1
Montemorency 2
Illegal Music 1
Circles 3
Resources 16
Gear
Ship: Civilian Intergalactic Hammer, “Burning Spear”.
Circles
----------------------------------------------------------------------------
Born on the Wheel Relationship with others born on the wheel.
Merchant League Christoph is the head of a major division in the League, heading
up HR and IT – infrastructure cost centers. As part of HR, he works
with the militia.
Shazney Kerrn chauffeur.
Planetwide Rep Christoph's Merchant League position gives him a planet wide reputation.
Psychologist Christoph identifies heavily with his background as a Psychologist, and
maintains contacts there.
CAO The CAO was his mentor, and brought him into business.
Montemorency Montemorency is his second in the Merchant League.
Illegal Music Christoph is a big fan of the illegal music clubs.
Beliefs, Traits and Instincts
Traits
---------------------------------------------
Born on the Wheel
Bright Mark
Psych Code
Causist
Affinity for Business
Merchant Fleet Captain
Fearless
Hard-Nosed
Human
Paranoid
Technical
Beliefs
---------------------------------------------
Religion is B.S.
Virtuous Circles
I know best.
Instincts
---------------------------------------------
Get the facts.
Scan everybody.
Fry Their Brains (with Psychology!).
Montmorency
Lifepaths
Years Res Circles Stat + Skill General Traits
Born to the League 10 2 1 0 4 2
Setting Jump 1
Foundation Student 7 1 1 M,P 8 1
Setting Jump 2
Companion 8 1 1 M 7 2
Ravilar 5 2 1 M 5 1
Setting Jump 1
Agent 6 2 1 M/P 8 1
Advocate 6 2 1 M 6 1
----------------------------------------------------------------
46 10 6 +5M,+1P 34 4 8
Stats
Will 5
Perception 6
Agility 4
Speed 3
Power 2
Forte 4
Steel 6
Wounds
------------------
Mortal 9
Superficial 3
Injured 5
Maimed 7
Skills
Pts Stat Total
Advanced Math 1 3 3
Astronomy 1 3 3
Blackmail-Wise 1 3 3
Bribe-Wise 1 3 3
Composition 1 3 3
Doctrine 1 3 3
Etiquette 1 2 2
Extortion 3 2 4
Frame-Wise 1 3 3
History 1 3 3
Intimidation 1 2 2
Investigative Logic 3 2 4
League Court-Wise 2 3 4
League Law 2 3 4
Obscure History 1 3 3
Persuasion 3 2 4
Propaganda 2 2 3
Psychologist-Wise 1 3 3
Research 2 3 4
Rhetoric 2 2 3
Security Rigging 1 3 3
Signals 1 3 3
Theremin 1 2 2
Bureaucracy 1 2 2
Close Combat 3 2 4
Circles, Resources, and Gear
Circles
-----------------------------
Christoph 2
Merchant League 3
Illegal Music 1
Circles 2
Resources 8
Gear
----------------------------
Gun: Stet + Concealable + Superior
Beliefs, Traits, and Instincts
Traits
---------------------------------
Capitalist at Heart
Bright Mark
Ear for Voices
Cold-blooded
Cog in the Machine
Charismatic
Clinical
Human
Paranoid
Formal
Beliefs
---------------------------------
Everybody has dirty secrets.
Stay loyal to my employer and I
will be protected.
Stay in the background and you
won't be hurt.
Instincts
---------------------------------
Watch the exits.
Be one step ahead of your boss.
Double-check facts.
Shazney
Lifepaths
Years Res Circles Stat + Skill General Traits
Born Kahlekesh 6 1 1 2 3 2
Solzjah 4 1 0 P 3 2
Ahnveel 3 0 0 2P 4 1
Sayerat 3 1 0 P 5 1
Shayatet 3 1 0 M/P 5 1
Setting Change 2
Murk 4 1 2 P 6 2
------------------------------------------------------
25 5 3 1M,6P 25 3 9
Stats
Stats
-----------------
Will 3
Perception 4
Agility 6
Speed 4
Power 7
Forte 7
Steel 7
Wounds
------------------
Mortal 13
Superficial 4
Injured 7
Maimed 10
Skills
Pts Stat Total
Anvil-Wise 1 2 2
Assault Weapons 2 3 4
Bargaining 1 1 1
Close Combat 3 2 4
Conflict-Wise 1 2 2
Explosives 1 2 2
Field Dressing 1 2 2
Human-Wise 1 2 2
Infiltration 2 2 3
Intimidation 1 1 1
Mercenary-Wise 1 2 2
Observation 3 2 4
Physical Training 1 2 2
Recon 1 2 2
Security Rigging 1 2 2
Soldiering 1 1 1
Squad Support Weapons 2 3 4
Zero G 1 2 2
Pilot 1 2 2
Drive 2 2 3
Circles, Resources, and Gear
Circles
-----------------
Tierny 2
Solzjah 1
Winter Wolves 1
Circles 1
Resources 1
Gear
-----------------
Grav Sled
CEBW
Fusor
Anvil Armor (ACT 3)
Beliefs, Traits, and Instincts
Traits
-------------------------------
Cryptic
I, Solzjah
Anvil Trained
Quiet
Krav Magah Trained
No Nonsense
Bioengineered
Kerrn Accent
Massive Stature
Not Easy Being Green
Super IgE
FUGAZI
Seen It All
Beliefs
-------------------------------
I must rely on myself.
I must be true to my word.
Next time don't retreat.
Instincts
-------------------------------
Watch the side action.
Step in front when it hits.
Watch the other cars.