Mythic Fate A JRPG
Indroduction
This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system
System
Skills
Default Skill list with the following 2 changes
- Drive changed to ride
- Addition of Magic skill
Magic
Magic work based on the following 4 ideas
- There is a skill called magic and taking ranks in it unlocks the ability to do magic.
- Unlocking magic gives a magical element to work with and more can be bought with refresh.
- To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic.
- The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list.
Elements
Core elements
- Fire
- Water
- Air
- Earth
- Metal
- Wood/Nature
Racial Elements
- Illusion
- Poison
- Strength/Empowering
- Lightning/Energy
- Beast
Extra Elements
- Healing/life
- Death
- Mind
- Sight
- Teleport
- Transform
Summons
Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits
- high concept, a trouble, one more aspect
- One stunt
- 1 good skill 1 fair skill and 2 average skills
- 2 + relevant skill stress boxes
- 1 mild and 1 moderate consequence
Setting
Locations
- The Kingdom of Gerdermia
- The Unnamed Capital on a great lake
- The Palace of the ruling Family Mollian
- Bloom-Harvest, A village with an interesting past
- The Unnamed Capital on a great lake
Races
Kitsune: Foxes of Fire and Illusion
Gnomes: Rabbits of wood and beasts
Automaten: Robots of metal and lightning
Naga: Snakes of water and poison
Trolls: Men of earth and strength
Characters
Players
- Hammel Playing Alkyne
- Herodarwion playing Rassra Trasrell
- Storynow playing Ileana Basarab