Brahnamins Characters - Trick

From RPGnet
Jump to navigation Jump to search

Michael Kilpatrick :: Trick

Long before the druids walked the isle, their spiritual ancestors built their rings of stone. They carved my likeness from that same stone. And then they buried me. A mute guardian in the heart of their sacred circle.

In their darkest dreams I'll bet they never conceived that the focus of that circle and its sacrifices of blood would, over time, instill life in their forgotten guardian. Or that the circle would ever weaken enough that that life could break free.

It would seem I have the Rikti to thank for that, but it turns out I'm an ungrateful bastard. Human hands made me. Human blood gave me life. I am bound to the tribes of man in so many ways. I have little choice but to stand with them. And little inclination to do otherwise, truth be told.

For good or ill, they are my people.

Affiliations d6

Trick does pretty well on his own, is at his most awkward when paired with another individual, and truly shines as a single moving part in the intricate interplay of a team.

|| Solo d8 || Buddy d6 || Team d810 ||

Distinctions d8d4

Roll d4 instead of d8 for 1 PP

| Reckless to a Fault | Curiosity Killed the Trickster | Better with the Dead than the Living |

Power Sets d6

Immortal Body || Superhuman Durability d10 || Enhanced Reflexes d8 || Weapon: Staff of Souls d10 ||

  • SFX: Immunity - Spend 1 PP to ignore stress, trauma, or complications from physical blows.
  • SFX: Berserk - Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
  • SFX: Versatile - Split Staff of Souls into two dice at –1 step, or three dice at –2 steps.
    • Staff of Souls - Apparently carved from a single length of bone or ivory, the staff is etched end to end with a thousand human faces, each bearing a distinctly unique expression: Joy, Terror, Ecstasy, Indifference, Rage, Pain, etc . . .

Limit: Gear - Shutdown Staff of Souls and gain 1 PP. Take an action vs. the doom pool to recover.


Immortal Mind || Telepathy d8 || Technopathy d10 || Psychic Resistance d8 ||

  • SFX: Second Chance - Spend 1 PP to reroll when using any Immortal Mind power.
  • SFX: Unleashed - Step up or double any Immortal Mind power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

Limit: Conscious Activation - While stressed out, asleep, or unconscious, shutdown Immortal Mind. Recover Immortal Mind when you recover that stress or wake up.

Limit: Exhausted - Shutdown any Immortal Mind power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties d6

|| Mystic Expert d8 || Psych Expert d8 || Tech Expert d8 ||

Stress Tracks d4

  • Physical: d4 d6 d8 d10 d12
  • Emotioinal: d4 d6 d8 d10 d12
  • Mental: d4 d6 d8 d10 d12
  • Trauma: d4 d6 d8 d10 d12

Backstory

Trick doesn't know if he's a time tossed wandering immortal, a disinherited demigod, the forgotten Trickster of some long dead culture, or just a garden variety madman with superpowers. In his rare moments of passing clarity he believes he can trace his existence to pre-Christian Ireland or Britain, but suspects he was old even then.

He hasn't given up hope that one day he will remember more. After all, he's only been sane for a handful of decades.

For now he helps H.U.N.T.E.R., partially as a means of not slipping back into madness, but mostly because working with them gives him certain access to global resources only they possess. Resources that might contain answers otherwise lost to time.