Brahnamins Characters - Trick
Michael Kilpatrick :: Trick
Long before the druids walked the isle, their spiritual ancestors built their rings of stone. They carved my likeness from that same stone. And then they buried me, a shadow in the darkness of the earth. A mute guardian in the heart of their sacred circle.
In their darkest dreams I'll bet they never conceived that the focus of that circle and its sacrifices of blood would, over time, instill life in their forgotten guardian. Or that the circle would ever weaken enough that that life could break free.
It would seem I have the Rikti to thank for that, but it turns out I'm an ungrateful bastard. Human hands made me. Human blood gave me life. I am bound to the tribes of man in so many ways. I have little choice but to stand with them. And little inclination to do otherwise, truth be told.
For good or ill, they are my people.
Affiliations ![d6](/images/8/88/D6.png)
![](/images/thumb/d/de/Arrow02.png/24px-Arrow02.png)
Trick does pretty well on his own, is at his most awkward when paired with another individual, and truly shines as a single moving part in the intricate interplay of a team.
Distinctions ![d8](/images/4/44/D8.png)
![d4](/images/9/91/D4.png)
| Reckless to a Fault | Curiosity Killed the Trickster | The Gods are the Children of Men |
Power Sets ![d6](/images/8/88/D6.png)
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Son of Shadow || Teleportation || Superhuman Reflexes
|| Wall Crawling
||
- SFX: Second Chance - Spend 1 PP to reroll when using any Son of Shadow power.
- SFX: Unleashed - Step up or double any Son of Shadow power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
Limit: Conscious Activation - While stressed out, asleep, or unconscious, shutdown Son of Shadow. Recover Son of Shadow when you recover that stress or wake up.
Limit: Exhausted - Shutdown any Son of Shadow power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Son of Stone || Godlike Durability || Superhuman Weapon: Fists of Stone
||
- SFX: Immunity - Spend 1 PP to ignore stress, trauma, or complications from physical blows.
- SFX: Berserk - Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
- SFX: Versatile - Split Fists of Stone into two dice at –1 step, or three dice at –2 steps.
Limit: Visage of Stone Step up emotional stress inflicted by others' fear of your appearance to gain 1 PP.
Specialties ![d6](/images/8/88/D6.png)
![](/images/thumb/d/de/Arrow02.png/24px-Arrow02.png)
|| Covert Expert || Combat Expert
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Milestones
Stuff and Places
- 1 XP when you point out that you are not this timeline’s Kurt Wagner, or when you tell someone how you felt about the version of them you knew in your own alternate timeline
- 3 XP when you inflict trauma in a bloodthirsty way
- 10 XP when you admit you needed the help of one or more allies, telling them they would’ve been good to have around in the Age of Apocalypse, or when you quit the team to seek revenge alone
HERE FOR REVENGE
- 1 XP when you strike off on your own, without the help of your allies, to face an enemy who has earned your vengeance
- 3 XP when another hero expresses dissatisfaction with your methods, or when you threaten another hero with violence
- 10 XP when you finally kill someone you’d been hunting, or when you give up your chance at revenge to accomplish a larger goal