Tiger Praxis
Tiger Praxis
- Level 1 Royal Frilled Dragon Hatchling
- XP: 0/3000
Attributes
- IQ: 16: +2%
- ME: 18: Save v. psionics or insanity +2
- MA: 27: Trust/Intimidate 92%
- PS: 27: +12
- PP: 20: +3
- PE: 23
- PB: 27: Charm/Impress 83%
- SPD: 17
- Flight: 100kph
Combat
- Horror Factor: 11
- MDC: 500
- 3 Attacks per melee
- +2 initiative
- +5 to strike (+6 with sword)
- +6 to parry or dodge
- +4 to pull punch
- +3 to roll with impact
- Regular Punch: 3d6 MD
- Restrained Punch: 5d6+12 SDC
Dragon Combat
- Claws: 6d6 MD
- Bite: 2d6 MD
- 4 attacks per melee
- +5 to roll with impact
- +5 to pull punch
- 1 full melee to transform.
Saves
- +6 to save v. Horror Factor
- +5 to save v. psionics or mind control
- +3 to save v. insanity
- +1 to all other saves
- +16% v. coma/death
- +5 to save v. Magic/Poison
Bonuses & Miscellanea
- +1 Perception
- Carry up to 1350 pounds
Skills
- Language & Literacy: Elven/Dragonese
- Basic Math (47+5/level)%
- Language: English (52+3/level)%
- Special Interest: Literacy: English (47+5/level)%
- WP: Sword
Spell Magic
- PPE: 100
- Can learn spells normally starting at 2nd level
- By third level, will learn 2d4+2 spells of level 1-3.
- 2 spells per melee.
First Level Spells
- See Aura
- Sense Evil
- Sense Magic
Second Level Spells
- Cleanse
- Extinguish Fire
- Detect Concealment
Psi
- ISP: 66
- Psychic Diagnosis
- Psychic Purification
- Psychic Surgery
- Stop Bleeding
- Exorcism
- Healing Touch
- Increased Healing
- Detect Psionics
- Alter Aura
- Sixth Sense
- Telepathy
- Mask ISP & Psionics
- Mask PPE
- SUPER: Mind Block Auto-Defense
- SUPER: Telekinetic Force Field
Dragon Abilities
- Night Vision 200ft
- See the Invisible
- Shadow Meld at-will, 20 minute duration
- Resistant to fire and cold, even MD fire and plasma do only half damage
- Immune to all forms of paralysis
- Bio-regenerate 1d10 per round
- Metamorphosis: 4 hours per level
- Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for *8 seconds, can be used once per melee.
- Use any techno-wizard device without instruction
- Understand and use any magic item
- Read magic
- Use scrolls
- Recognize magic circles & enchantments (40+5%/level)
- Sense Ley Lines & Nexus Points (20 miles)
- Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed