Pirates/text
1- freak wave! swim DC 15 or be taken off to sea
2-4 hazard. Agility DC15 or 1d6 damage from jagged rocks, fall, etc.
5- sad find. Skull, sailor’s locket or letter reduces the ship’s FP by 1.
6-9 general wreckage. Useable as firewood at least
10-Octo the octopus. Crew want him as a pet. Further Octos can be rolled.
11-14 seafood. crabs, lobster, pool fish, etc provide a gourmet meal.
15- keg of gutrot
16-19 wreck with useable cargo. Bulky cargo requires half the hold to haul off. Ore, wool, beer, wood worth 1d3 hundred poe
20-Sea craft. Masterwork or magic figurehead, wheel, sail or rudder gives +1 to ship handling.
21-24 wreck or scattered valuable cargo: store of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe
25 bottle of message with massage (importance 1d6 ; 1 comical to 6 important)
26 sea bounty pearl, rare coral or ambergris worth 1d6 100 poe
27 -29 magic item 1d6. ( 1 potion of csw, 2 pirates eye patch 3 daredevils boots, 4 potion of free swim ,5 travelers any tool, 6 bag of holding with Valuable cargo as above)
30 +2 weapon 30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). If reroll Ed treat as