Wyrd of the Wanderer - Player 5

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Character

Name: ? Rank: Seasoned

Race: Human Gender ? HT ? WT ? AGE ? XP 20

Wyrd Adept:Bonewight

Attributes [Max 1d12]

Savagery [Strength]d8

Reflexes [Agility] d4

Grit [Vigor] d6

Cunning [Smarts] d4

Wyrd [Spirit] d8

Derived Stats

Charisma 0

Pace 6 [+1d6 running]

Parry 7 (+1 buckler)

Toughness 5 (+1 armour)

Skills

Climbing d4 +2

Fighting d8

Intimidation d8

Notice d8 +2

Persuasion d6

Survival d4+2

Wyrdweaving d6

Edges

Alertness

Brave

Block

Brawler

Danger Sense

Stonefist

Powers

The Bonewight is the speaker for the dead among the clans. The Bonewight gets a free Social Edge, Connection [Ancestor], that manifests as a finger bone or other small bit of an ancestor's corpse that the Bonewight carries with him and may consult with for counsel. The contact knows only what the ancestor knew in life.

Bonewight powers are often accompanied by the perceived presence of ghostly spirits.

Armour

Burrow

Fear

Havoc

Warrior's Gift

Weapons

Battle axe (Strength + d8 damage)

Fists (Strength + d4 +2 damage)

Background

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