Raiders of the Rim: Combat
These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.
Weapons
These are standardized weapon rules and options for the Raiders of the Rim setting
Power
- Light: -1 shift to Stress/Consequences
- Standard: 0 shift to Stress/Consequences
- High Power: +1 shift to Stress/Consequences
- Heavy: +2 shift to Stress/Consequences
Format
- Compact: +1 to Stealth tests, automatic surprise
- Sidearm: 1 zone range
- Short arm: 2 zones range
- Long arm: 3 zones range
- Sniper: 4 zones range
- Mounted: 4 zones range
Modes
- Single shot: 1 target per round
- Burst: 1 target per round, 1 dice maximized
- Full auto: multiple targets per round; divide shifts between targets in arc
- Selective: select mode each round
Ammo
- Ammo capacity
Special
- Penetrative: -1 to target armour
- Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics
- Stunning: attacks stun only
Weapon Types
This is a list of familiar and/or commonly available weapon types in the Star Wars setting, with their characteristics.
Weapon Types
Weapon | Power | Format | Modes | Ammo | Range | Special | Notes |
---|---|---|---|---|---|---|---|
Holdout blaster | Light (-1) | Compact | Single | 5 | 2 | ||
Blaster pistol | Standard | Sidearm | Single | 20 | 2 | ||
Blaster | Standard | Short arm | Single, burst | 30 | 3 | ||
Bowcaster | High (+1) | Short arm | Single | 30 | 3 | ||
Blast rifle | High (+1) | Long arm | Single, burst | 30 | 4 |