D&D 5E: Trickster's Gambit - Setting Elements
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Revision as of 11:00, 16 January 2021 by
Brahnamin
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The Dwarven Empire
The Wolf Gate
The Raven Gate
The Cities
Bar Kesh: City of Swords
Ruvyntarn
Hall of the Mountain King
The Chasm
The Fury River
The Hartshorn
The Pass of Jade
Hartshorn Pass
Pass of Shale
Kir Ja
Kir Lan
Kir Ijon
Grimdane Vale
The Tiefling Confederacy
The Serpent Gate
Adamalasha
The Ferrous Wastes
The Great Sands
The Water Homes
The Wind Road
The Dragon Archipelago
The Dragon Gate
The Reaches
Rune
Sha Jinn Monastery
Collegium Arcanum
Faer
Ward
Fellian Steadfal
Torn
The Clanlands
The Horse Gate
Thundering Plain
The White River
The Trade River
Trader Down
The Sundered Steppes
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