Base 58
Introduction and Background
You are a reject. Although the USSR is a modern, tolerant state you are unacceptable because of your unsanctioned views, sexuality, race, appearance or taste in music. Or perhaps you just pissed off someone powerful.
So you are now a conscript serving at base 58. If there is a kind, warm place in this vast country, this is the place it is furthest from. It is a cold, isolated, dilapidated, ancient shithole of a base for which there seems no sane reason. There is nothing to guard here, nothing but frozen bogs for miles. So here you squat with all the other perverts, traitors and misfits, waiting for you time to be over, in one way or another.
1) What did your character do to get sent to this base?
2) After a long night’s patrol, what does your character do to relieve the stress?
3) Which other soldier on the base do you have a special connection with, and why?
As this is a ‘modern’ setting and it takes place in the year 1988, the ‘More Skill Points’ setting rule is in effect. Players may spend up to 15 skill points, instead of 12.
Player characters are equipped with the following; 1 AK-47 (3 ammo clips), 1 Makarov pistol (2 ammo clips), 1 survival knife, 1 kevlar vest, and one set of thick winter clothing.
Command
Any character who takes the Command Edge is assumed to have experience leading soldiers, even if they aren’t currently an officer. As such, they receive a +2 bonus to Persuasion rolls and Intimidation rolls made against other soldiers who respect their authority.
Threads
Map
Setting Rules
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are conscripts in the army of the USSR and have a dissident or deviant past.
Specifically
- Gritty Damage
- More skill Points