Ogre:CharacterCodex:Skills:CraftWar

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Craft, War

As Craft aptitude except for warfare items like weapons and armors. See Craft Aptitudes for more details.

Armorer

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Light Armor, Medium Armor, Heavy Armor, Shield

Description: You can create armor and shield of any sort.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats

Maneuver, Improved

Choose a type of armor or shield. This type of armor or shield combat penalty is lowered by one.
Specialist: This type of armor or shield maneuver penalty is lowered by one.
Expert: This type of armor or shield precise maneuver penalty is lowered by one.

Protection, Increased

Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.

Bowmaking

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Bow, Composite Bow, Bow with Pulleys

Description: You can create any sort of bows.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats

Damage, Increased

Choose a specific type of bow. Arrows shot from this type of bow now deal an extra point of damage.

Precision, Increased

Choose a specific type of bow. This type of bow now gives a +1 bonus to your attack roll.

Range, Increase

The range increment for the bow is increased by 10 feet.
Specialist: The range increment for the bow is increased by 20 feet.
Expert: The range increment for the bow is increased by 40 feet.
Master: The range increment for the bow is increased by 80 feet.

Weapon Smiting

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Blade, Axe, Mace, Polearm, Thrown, Projectile, Crossbow

Description: You can create crossbows, melee and thrown weapon.

Check: See Equipment Section

Action: The time you spend on this skill depends of the object you want to create.

Feats

Damage, Increased

Choose a specific type of weapon. This type of weapon now deals an extra point of damage.

Precision, Increased

Choose a specific type of weapon. This type of weapon now gives a +1 bonus to your attack roll.

Range, Increase

The range increment for a thrown weapon is increased by 5 feet.
Specialist: The range increment for the bow is increased by 10 feet.
Expert: The range increment for the bow is increased by 20 feet.
Master: The range increment for the bow is increased by 40 feet.