Tem Marshborn
Back to The White Roses
Hexblood Folk Hero Fighter
Basics
- Level: 1
- Alignment: CG
- Ht: 5'11"
- Wt: 180lbs
- Size: Medium
- Speed: 30 feet
- Appearance: Under Construction, but mostly very average
- STR 16 (+3) Save (+5)
- DEX 10 (+0) Save (+0)
- CON 16 (+3) Save (+5)
- INT 13 (+1) Save (+1)
- WIS 12 (+1) Save (+1)
- CHA 8 (-1) Save (-1)
Skills & Proficiencies
- Skills (Proficiencies in bold):
- Acrobatics (Dex) +0
- Animal Handling (Wis) +3
- Arcana (Int) +3
- Athletics (Str) +5
- Deception (Cha) -1
- History (Int) +1
- Insight (Wis) +1
- Intimidation (Cha) -1
- Investigation (Int) +3
- Medicine (Wis) +1
- Nature (Int) +1
- Perception (Wis) +3
- Performance (Cha) -1
- Persuasion (Cha) -1
- Religion (Int) +1
- Sleight of Hand (Dex) +0
- Stealth (Dex) +0
- Survival (Wis) +3
- Passive Perception: 13
- Proficiency Bonus: +2
- Proficiencies
- Tools: Carpenter's Tools, Vehicles (Land)
- Weapons & Armour: All Armor, Shields, All Weapons
- Languages: Common Tongue | ... |...|
Combat
AC 18 | HP 13 | Hit Dice 1d10 | Initiative +0
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Spear | +5 | 1d6+5 P | Close | Butt Strike | +5 | 1d4+5 B | Close, Bonus Action | |
Hand Axe | +5 | 1d4+5 S | Throw 20/60 | XX | +X | XX | XX | |
XX | +X | X | N/A | XX | +X | XX | XX |
- Common Action:
- Common Action:
- Common Action:
- Common Action:
- Common Action:
Spellcasting
Spell Slots: L1 | X || L2 | 0
Spell DC: (8 + Prof 2 + Stat 1) 11
Spell Att Mod: (Prof 2 + Stat 1) +3
Cantrips
- xxx: Description
- xxx: Description
- xxx: Description
- Source: xxx: Description
Spells Known)
- Hex, Disguise Self
Feats
- Polearm Master When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage. While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
Racial Features (Hexblood)
- Fey: Your Creature Type is Fey.
- Ancestral Legacy: You gain Proficiency in two Skills (in this case, Arcana and Investigation)
- Darkvision: You gain Darkvision 60
- Eerie Legacy: As a Bonus Action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a Long Rest. While the token is imbued in this way, you can take these actions:
Telepathic Message As an action, you can send a Telepathic Message to the creature holding or carrying the token, as long as you are within 10 miles of it. The Message can contain up to twenty-five words.
Remote Viewing If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are Incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your Senses at the token’s Location, you are Blinded and Deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.
Once you create a token using this feature, you can’t do so again until you finish a Long Rest, at which point your missing part regrows.
- Hex Magic: You can cast the Disguise Self and Hex Spells with this trait. Once you cast either of these Spells with this trait, you can’t cast that spell with it again until you finish a Long Rest. You can also cast these Spells using any Spell Slots you have. Intelligence is your Spellcasting ability for these Spells.
Class Features (Fighter)
- Martial Archetype Not Yet
- Deity: Extremely Vague Personal Theology
- Fighter -
- Fighting Style
- Dueling: When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.
- Second Wind - 1/short rest
- You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again.
Background Features (Folk Hero)
- Proficiencies: Animal Handling, Survival
- Rustic Hospitality - Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
- Personality Trait: If someone is in trouble, I’m always ready to help.
- Ideal: Freedom: Tyrants must not be allowed to oppress the people.
- Bond: I protect those who cannot protect themselves.
- Flaw: The people who knew me when I was young learned of my stepmother’s true nature; I can never go home again.
Equipment
Wealth
- 0 gems
- 0 pp
- 0 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Weapon
- Weapon
- Weapon
Armor
- Armour
- Shield?
Gear
- Backpack 5lb ?
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- Clothes, xxxxx Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
Trinket
- xxxxxxxxx
Magic Items
- XXXX
Backstory
- xxxxxx
Notes
- xxxxxx