Cochise
back to Savage Shadowrun PBP [1]
Cochise
Ork
- Bite: deal Str+d4 damage. See Natural Weapons SWAE pg. 104.
- Low-Light Vision: ignore penalties for Dim and Dark illumination.
- Natural Brawlers: start with a d4 in the Fighting skill and a maximum starting of a d12+1.
- Outsider: as Minor Hindrance. Orks suffer a -1 to Persuasion with non-Orks and Trolls.
- Size +1: and Toughness +1.
- Strong: base Strength of a d6 and a maximum starting of a d12+1
Shaman
- Mentor Spirit Alligator
- New Power
- PP:10, Starting Powers:
- *Barrier
- *Bolt
- *Invisibility
- *Astral Projection
- *Summon Spirit
Attributes
- Str: D8 (2H)
- Agility: D8 (2)
- Smarts: D6 (1)
- Spirit: D8 (1)
- Vigor: D6 (1)
Skills
- Athletics: D6 (1)
- Common Knowledge: D4
- Notice: D8 (2)
- Persuasion: D4
- Stealth: D6 (1)
- Fighting: D8 (1, 1S)
- Faith: D8 (3)
- Intimidation: D6 (2)
- Shooting: D8 (2, 1H)
- Survival: D6 (1, 1H)
- Occult: D6 (2)
- English: D8
- Or’zet: D6
- City Speak: d6
- Japanese: d6
Hindrance
- Bloodthirsty -2
- Outsider-1
- Obese -1
Equipment
- Lined Coat- Armor 3 - $600
- Armored Vest with Plates- Armor 6 - $750
- Ruger Super Warhawk $700
- Remington Roomsweeper $400
- Monofilament Blade $1500
- Lower class clothing $25
- Comlink $50
- Fetish x3 $300
- Glasses $250 (Vision Enhance 1 $450, Flash Compensation 1 $200)
- Standard Rope $50
- Medkit: $500