Sharik
Name: Sharik Polygrafovich | |||
Handle / nickname: Igliim or Iggy | |||
Profession: Spacer | |||
Home world: Blue Sky | |||
Sex (Age): Malchick (34) | |||
Education: Star Marines | |||
Damaged Veteran: In the Black |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 13 | 65 | Muscular |
Constitution | 12 | 60 | |
Dexterity | 14 | 70 | Nimble |
Intelligence | 12 | 60 | |
Power | 12 | 60 | |
Charisma | 10 | 50 |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 13 | 13 |
Willpower (WP) | 12 | 12 |
Sanity (SAN) | 48 | 60 |
Breaking Point (BP) | 00 | 00 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Blankette (daughter) | 00 |
Blanker (retired former partner) | 00 |
Motivations and Mental Disorders
Skills
Administration (10)
Alertness (20)
Appraise (10)
Art (Type) (0)
Artificial Intelligence (0)
Athletics (30)
Charm (20)
Cosmology (10)
Craft (Type) (0)
Disguise (10)
Dodge (30)
Drive (20)
Firearms / Beam Weapons (20)
First Aid (10)
Foreign Language (Type) (0)
Forensics (0)
Hacking (0)
Harangue (10)
Heavy Machinery (10)
History (10)
Insight (10)
Law (Type) (0)
Medicine (0)
Melee Weapons (30)
Military Training (Type) (0)
Navigate (10)
Occult (10) Persuade (20)
Pharmacy (0)
Pilot (Type) (0)
Planet/Station Lore (Type) (0)
Psychoanalyze (10)
Research (10)
Science (Type) (0)
Search (20)
Stealth (10)
Surgery (0)
Survival (Type) (10)
Swim (20)
Technology Use (0)
Track (10)
Unarmed Combat (20)
Unnatural (0)
Xenoarchaeology (0)
Zero-G Maneuvering (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Standard Special Agent Equipment from Agent's Handbook (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |