MacKenzie
MacKenzie Bjôrn :: Breaker
Don't throw that out. It'll make good shrapnel.
Attributes
|| Physical || Mental || Social ||
Trained Skills
Craft || Drive || Know :: Current Events ||
Fix || Operate :: Security Systems || Trick ||
Untrained Skills
Fight | Fly | Focus | Influence | Labor | Notice | Perform | Shoot | Survive | Treat
Distinctions/SFX
Mechanic - You can fix damned near anything, or you can use your skills to fuck shit up.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Gremlin: Sometimes Fixing a thing means teaching it to do something it was never meant to do. When subverting the original purpose of a system or device, spend 1pp to roll your Trick die and add it to your total on any Craft, Fix, or Operate action.
Highlighted Skills: Craft | Fix | Know
Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Ghost in the Machine: You are so good at blending in, it's scary. Spend 1pp to state a fact about a location or situation and why that helps you go unnoticed. Take it as a scene asset.
Highlighted Skills: Move | Sneak | Trick
Adrenaline Junkie - You ain't met an edge you didn't want to push.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Highlighted Skills: Drive | Operate | Throw
Signature Assets
Grenades. So Many Grenades Mac has a number of homemade IEDs on her person at any given time.
Mamas Little Helpers Mac has a team of micro-drones that can get into spaces she can't and act as extra sets of eyes or hands.
Background/Bio
Describe your character here