The Cluster Falk: Notes
Notes page for The Cluster Falk
The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, on the fringes of Solomani space towards the Hive Federation, among the many client states and pocket empires scattered through the region. Its status as a historical Viceroyalty of the Second Imperium is genuine, but that hardly measures up to its pretensions, which have been magnified in competition with the Priam Protectorate further south.
The so-called Water Wall of the three close water worlds (Leghansky, Lamor and Bevelind) forms a natural strategic barrier dividing the Viceroyalty's core worlds from its frontier. The three water worlds make excellent naval bases and fuel depots, relatively advanced but with small populations to defend. Besides, historically most threats to the Viceroyalty have come from that direction, rather than the core of the old Empire.
- Ancients site
- Minor, confined site
- Monument
- Practical dome
- Fleshlike
- Perfectly preserved
- Reactive lighting responds to your presence
- Generation or transformation of energy
- Inscrutable object lies dark and silent
- Dire warning left by other explorers
- Insight into the nature or history of this site
- Simulated or illusionary environment
- Scene of hideous violence or death
- Deeper insight into the history or nature of this site
https://www.freelancetraveller.com/features/advents/index.html
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Leghansky Starport B Good Quality Good Quality. Refined fuel available. Annual maintenance overhaul available. Shipyard capable of constructing non-starships present. Naval base and/or scout base may be present Size 7 11200 KM 11200 KM. Standard Gravity (0.70g - 0.94g) Atmosphere 8 Dense. Breathable Dense. Breathable Hydrographics A 100% water 100% water. Water World Population 5 100,000 100,000 to 900,000 Government 1 Company/Corporation Company/Corporation. Government by a company managerial elite, citizens are company employees. Restricts: Weapons, Drugs, Technology, Travellers, Psionics Law Level 1 Low Law Body pistols, explosives, and poison gas prohibited. Prohibitions Based on Government and Law Level Weapons: Poison gas, explosives, undetectable weapons, WMD. Drugs: Highly addictive and dangerous narcotics. Technology: Dangerous technologies such as nanotechnology Travellers: Visitors must contact planetary authorities by radio, landing is permitted anywhere. Psionics: Dangerous talents must be registered. Tech Level D
Hercido Starport C Routine Quality Routine Quality. Only unrefined fuel available. Reasonable repair facilities present. Scout base may be present Size A 16000 KM 16000 KM. Standard Gravity (1.14g - 1.48g) Atmosphere D Dense, high Dense, high. Breathable above a minimum altitude Hydrographics 7 70% water 70% water. Equivalent to Terra or Vland Population 5 100,000 100,000 to 900,000 Government 4 Representative Democracy Representative Democracy. Government by elected representatives. Restricts: Weapons, Drugs, Psionics Law Level 0 No Law No prohibitions. Prohibitions Based on Government and Law Level Tech Level 8 Quality Computers. circa 1980 to 1989, Superconductors; Early communications
Weapon | Skill | Range | Damage | Rounds | Kill Radius |
Combat knife | Melee Weapons | Hand | 1D6 | - | - |
Entrenching tool | Melee Weapons | Hand | 1D8 | - | - |
Beretta 9 mm | Firearms | 15 m | 1D10 | 8 | - |
Mannlicher-Carcano 6.5 mm | Firearms | 150 m | 1D12+2 | 6 | - |
Villar Perosa-Revelli 9 mm | Firearms | 50 m | Lethality 10% | 25 | 3 m |
Bessozi grenade | Athletics | STRx3 m | Lethality 12% | - | 4 m |
Weapon | Skill | Range | Damage | Rounds | Kill Radius |
Combat knife | Melee Weapons | Hand | 1D6 | - | - |
Entrenching tool | Melee Weapons | Hand | 1D8 | - | - |
Beretta 9 mm | Firearms | 15 m | 1D10 | 8 | - |
Mannlicher-Carcano 6.5 mm | Firearms | 150 m | 1D12+2 | 6 | - |
Villar Perosa-Revelli 9 mm | Firearms | 50 m | Lethality 10% | 25 | 3 m |
Bessozi grenade | Athletics | STRx3 m | Lethality 12% | - | 4 m |
4.5Table of Example Weapons
>> Melee Weapons | |
Sample Weapons | Damage |
Bare hands and feet | 1D4–1* |
Brass knuckles or steel-toe boot | 1D4* |
Taser | Stun |
Ordinary knife or hatchet | 1D4* |
Combat knife, garotte or nightstick | 1D6* |
Tomahawk, machete, or baseball bat | 1D8* |
Large sword, chainsaw | 2D6* |
Power sword | 2D8 |
>> Ranged Weapons | ||
Sample Weapons | Damage | Base Range |
Thrown Knife | 1D4* | STR×5 feet |
Thrown Spear | 1D8* | STR×5 metres |
*Damage bonus is added for this weapon
>> Small Arms (Projectile/laser)* | ||
Sample Weapons | Damage | Base Range |
Small-caliber pistol | 1D8 | 10/50 metres |
Medium Pistol | 1D10 | 15/100 metres |
Carbine or very large pistol | 1D12 | 100/500 metres for carbine; 20/200 metres for heavy pistol |
Rifle | 1D12+2 [Armor Piercing 3] | 150/1000 metres |
Shotgun/flechette blast, close range | 2D10 | 50 metres
(full damage up to 10m; reduced to 1D10 for 10—20m; reduced to 1D6 for 20+ metres) |
>> Automatic and Heavy Weapons | ||||
Sample Weapons | Skill | Base Range | Lethality | Kill Radius |
SMG/laser carbine, fully automatic | Firearms | 50/200 metres | 10% | 1–3 m |
Battle rifle, fully automatic | Firearms | 100/1000 metres | 10% [Armor Piercing 3] | 1–3 m |
Very heavy sniper rifle | Firearms | 250/5000 metres | 20% [Armor Piercing 5] | None |
Plasma rifle** | Firearms | 200 metres | 15% | 1–3 m |
Light support weapon | Military Training (Heavy Weapons) | 200/2000 metres | 10% [Armor Piercing 3] | 3 m |
Heavy support weapon | Military Training (Heavy Weapons) | 400/4000 metres | 20% [Armor Piercing 5] | 3 m |
Hand grenade | Athletics | 20 metres | 15% | 10 m |
Improvised explosive device | Military Training (Demolitions) | N/A | 15% | 10 m |
Grenade launcher | Military Training (Heavy Weapons) | 150 metres | 15% | 10 m |
Rocket-propelled grenade | Military Training (Heavy Weapons) | 200 metres | 30% | 10 m |
Missile launcher | Military Training (Heavy Weapons) | 2000 metres | 40% | 15 m |
* Laser weapons, while about as damaging as projectile weapons, have far longer range and no recoil. They’re also capable of automatic fire without recoil penalties. Their power pack capacity is roughly equivalent to magazines in a projectile weapon.
** Plasma rifles fire single shots, but their plasma bolts spall on impact, creating a Kill Radius.
>> Selective Fire | |||
Type of Fire | Ammo/Charges Used | Lethality | Kill Radius |
Short Burst | 3 | 10% | None |
Long Burst | 5 | 10% | 1 yd |
Short Spray | 10 | 10% | 2 m |
Long Spray | 20 | 10% | 3 m |
Contents
- 1 <a href="#axes" class="header-anchor">#</a> Axes
- 2 <a href="#swords-daggers" class="header-anchor">#</a> Swords & Daggers
- 3 <a href="#unarmed-attacks" class="header-anchor">#</a> Unarmed Attacks
- 4 <a href="#hammers-maces-clubs" class="header-anchor">#</a> Hammers, Maces & Clubs
- 5 <a href="#spears" class="header-anchor">#</a> Spears
- 6 <a href="#pole-weapon" class="header-anchor">#</a> Pole Weapon
<a href="#axes" class="header-anchor">#</a> Axes
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Axe, One-handed (1H) | Small Axe | 10 | 7 | 7 | 1D6+1 | 6 | 1 | 0.4 | 4 | S |
Axe, One-handed (1H) | Battle Axe | 10 | 13 | 7 | 1D8+2 | 8 | 2 | 0.8 | 3 | S |
Axe, Two-handed (2H) | Battle Axe | 5 | 9 | 7 | 1D8+2 | 8 | 2 | 0.8 | 3 | S |
Axe, Two-handed (2H) | Great Axe | 5 | 11 | 7 | 2D6+2 | 10 | 2 | 1.2 | 2 | S |
Axe, Two-handed (2H) | Dagger-axe | 5 | 13 | 9 | 3D6 | 10 | 3 | 1.5–2 | 1 | S |
<a href="#swords-daggers" class="header-anchor">#</a> Swords & Daggers
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Dagger | Dagger | 15 | — | — | 1D4+2 | 6 | (4) | 0.2–0.3 | 4 | CT |
Dagger | Dagger, Parrying | 15 | — | — | 1D4+2 | 8 | (3) | 0.2–0.3 | 4 | CT |
Dagger | Dagger, Throwing | 5 | — | 9 | 1D4 | 6 | (6) | 0.2 | 4 | CT |
Dagger | Sickle | 5 | — | — | 1D6+1 | 6 | 1 | 0.5 | 3 | S |
Sword, One-handed (1H) | Broadsword | 10 | 9 | 7 | 1D8+1 | 12 | 1 | 1 | 2 | CT |
Sword, One-handed (1H) | Kopis | 10 | 9 | 9 | 1D8+1 | 12 | 1 | 1 | 2 | S |
Sword, One-handed (1H) | Rapier | 10 | 7 | 13 | 1D6+1 | 8 | 1 | 1.2 | 2 | CT |
Sword, One-handed (1H) | Shortsword | 10 | — | — | 1D6+1 | 12 | 1 | 0.6 | 3 | CT |
Sword, Two-handed (2H) | Greatsword | 5 | 11 | 13 | 2D8 | 12 | 2 | 1.5 | 1 | S |
Sword, Two-handed (2H) | Rhomphaia | 5 | 11 | 9 | 2D6+2 | 10 | 2 | 1.2 | 2 | S |
Sword, Two-handed (2H) | Sickle-sword | 5 | 9 | 9 | 1D10+1 | 12 | 1 | 1.2 | 2 | S |
<a href="#unarmed-attacks" class="header-anchor">#</a> Unarmed Attacks
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Fist | Cestus, Heavy | 25 | 11 | — | 1D3+2 | 8 | 1 | 0 | 4 | H |
Fist | Cestus, Light | 25 | 7 | — | 1D3+1 | 4 | (2) | 0 | 4 | H |
Fist | Claw | 25 | 7 | 9 | 1D4+1 | Arm | 1 | 0 | 4 | CT |
Fist | Fist | 25 | — | — | 1D3 | Arm | 0 | 0 | 4 | H |
Grapple | Grapple | 25 | — | — | Special | Arm | 0 | 0 | 4 | H |
Kick | Kick | 15 | — | — | 1D6 | Leg | 0 | 0 | 4 | H |
<a href="#hammers-maces-clubs" class="header-anchor">#</a> Hammers, Maces & Clubs
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Hammer, One-handed (1H) | Hammer, War | 10 | 11 | 9 | 1D6+2 | 10 | 1 | 0.8 | 3 | C |
Hammer, Two-handed (2H) | Hammer, Great | 5 | 9 | 9 | 2D6+2 | 5 | 3 | 1.5 | 1 | C |
Hammer, Two-handed (2H) | Maul | 10 | 17 | 7 | 2D8 | 12 | 5 | 1.5 | 1 | C |
Mace, One-handed (1H) | Mace, Heavy | 15 | 13 | 7 | 1D8+2 | 10 | 2 | 0.8 | 3 | C |
Mace, One-handed (1H) | Mace, Light | 15 | 7 | 7 | 1D6+2 | 6 | 1 | 0.6 | 3 | C |
Mace, One-handed (1H) | Singlestick | 15 | — | 9 | 1D6 | 5 | (2) | 0.9 | 4 | C |
Mace, One-handed (1H) | Club, Wooden | 15 | 7 | 7 | 1D6 | 4 | (2) | 0.4 | 4 | C |
Mace, Two-handed (2H) | Mace, Two-handed | 10 | 9 | 7 | 1D8+2 | 10 | 2 | 0.8 | 3 | C |
Quarterstaff | Quarterstaff | 15 | 9 | 9 | 1D8 | 8 | 2 | 2 | 0 | C |
<a href="#spears" class="header-anchor">#</a> Spears
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Spear, One-handed (1H) | Javelin | 10 | 9 | 9 | 1D6 | 8 | 1 | 1.5 | 2 | I |
Spear, One-handed (1H) | Spear, Short | 5 | 9 | 7 | 1D6+1 | 10 | 2 | 1.5 | 2 | I |
Spear, One-handed (1H) | Lance | 5 | 9 | 7 | 1D10+1 | 10 | 3 | 3.5+ | 0 | I |
Spear, Two-handed (2H) | Pike | 15 | 11 | 7 | 2D6+1 | 12 | 3 | 3.5+ | 0 | I |
Spear, Two-handed (2H) | Spear, Long | 15 | 9 | 7 | 1D10+1 | 10 | 3 | 3 | 0 | I |
Spear, Two-handed (2H) | Spear, Short | 15 | 7 | 7 | 1D8+1 | 10 | 2 | 1.5 | 1 | I |
<a href="#pole-weapon" class="header-anchor">#</a> Pole Weapon
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Lasso | Pole Lasso | 05 | 9 | 13 | —* | 4 | 3 | 3 | 1/MR | — |
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Lasso | Pole Lasso | 05 | 9 | 13 | —* | 4 | 3 | 3 | 1/MR | — |
Category | Name | Skill | Base range | Mag | Damage | Lethality | Kill Rad. | Modes | TL | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Small pistol | Small slug gun | Firearms | 10 | 15 | 1D8 | - | - | S | 2 | Compact |
</thead> <tbody>Small pistol Pocket laser Firearms 50 20 1D8 - - S 2 Compact</tbody>