BIG
Background
Daniel was a regular teenager from Rio de Janeiro, until the day he was playing volleyball with some friends and, instead of jumping to spike the ball, shot up to a height of 7 meters. He swore his friends to secrecy and soon pieced together a uniform for his new superhero identity: G.R.A.N.D.E. (Garoto Reestruturado Anatomicamente Numa Descomunal Estatura or, in English, Boy Anatomically Restructured Into an Extraordinary Stature).
Daniel had some successes in his career, but most of them were eclipsed by his somewhat careless way of moving while giant-sized. Many cars got stepped on and buildings damaged during his adventures, but fortunately no one got hurt. The last drop for the people of Rio was when he fought the animated Christ the Redeemer statue atop Corcovado mountain. Though thwarting the plans of the villain Engenheiro, Daniel also destroyed one of the city’s major landmarks and New Wonders of the World.
Thankful, but clearly displeased with the solution, the State and City governments pooled their resources and got Daniel enrolled at the Paragons’ open call in New York, hoping he would learn to be more careful. Excited by this opportunity and in an attempt to blend in more easily, the young hero even created a new alias: BIG (Biologically Induced Giant).
Description
Latino male with dark brown hair and brown eyes, as well as sun-tanned skin; /
Statistics
Gender: Male
Age: 19
Height: 1.70/7 m (5'7"/23’4”), 65 kg/4 tons (143/9,000 lbs)
Eyes: Brown
Hair: Dark brown
Skin: Sun-tanned white
Build: Slim
Game Information
Archetype: Defender
Stress Capacity: 8/10
Traits
Protector!
Charismatic
Resolute
Power Traits
Shapeshifting (Growth)
- Tier One: You may grow up to double your size as an Action. You gain the Strong and Tough Traits when in your enlarged size, but because you are such a large target, ranged attacks gain Advantage against you while you are using this power.
- Tier Two: You may grow up to triple your size as an action. You gain the Tier One Armored and Tier One Super Strength powers in this form.
- Tier Three: You may grow up to quadruple your normal size as an Action. You gain the Tier Two Armored and Tier Two Super Strength powers in this form.
Details
Power Origin: Mutant
Weakness: Klutz.
Trained Weapons (roll 2d6): Unarmed
Mastered Weapons (roll 3d6): Grappling
Belief: To have fun saving people and fighting crime.
Family Trade: Banking (as in tellers and managers, not bankers)