Aelar Ilphelkiir
AELAR ILPHELKIIR
Aelar Ilphelkiir:
Alignment: Neutral Good
Gender: Male
Race: High Elf
Class: Cleric (Grave Domain)
Level: 5
Age: 125
Description: TBC
Ability Scores
Strength: 13 (+1)
Dexterity:14 (+2) (+2 for Elf)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 16 (+3) (+1 for High Elf moved here)
Charisma: 8 (-1)
AC: TBC
HP:TBC
Hit Dice: 5 d8
Speed: 30'br>
Proficiency: +3
Melee Attack: +2 (Str) / +1 (Dex) if the weapon has Finesse
Ranged Attack: +1
Spell Attack:
Spell Save DC:
Initiative Bonus
Passive Perception
Passive Insight
Spells
Spell Slots:
Level 1: 4
Level 2: 3
Level 3: 3
Cantrips known: 4
(Elf)
Spare the Dying (30', Bonus Action)(Grave Domain)
Spells Known/Prepared: 8 selection TBC
1st Level
Bane (Domain feature),
Bless,
Ceremony,
Command,
Create or Destroy Water,
Cure Wounds,
Detect Evil and Good,
Detect Magic,
Detect Poison and Disease,
Guiding Bolt,
Healing Word,
Inflict Wounds,
Protection from Evil and Good,
Purify Food and Drink,
Sanctuary,
Shield of Faith,
False Life (Domain feature)
2nd Level
Aid,
Augury,
Blindness/Deafness,
Calm Emotions,
Continual Flame,
Enhance Ability,
Find Traps,
Gentle Repose (Domain feature),
Hold Person,
Lesser Restoration,
Locate Object,
Prayer of Healing,
Protection from Poison,
Silence,
Spiritual Weapon,
Warding Bond,
Zone of Truth,
Ray of Enfeeblement (Domain feature),
3rd Level
Animate Dead,
Aura of Vitality,
Beacon of Hope,
Bestow Curse,
Clairvoyance,
Create Food and Water,
Daylight,
Dispel Magic,
Feign Death,
Glyph of Warding,
Life Transference,
Magic Circle,
Mass Healing Word,
Meld into Stone,
Protection from Energy,
Remove Curse,
Revivify (Domain feature),
Sending,
Speak with Dead,
Spirit Guardians,
Spirit Shroud,
Tongues,
Water Walk,
Vampiric Touch (Domain feature)
Saving Throws
Strength: +1
Dexterity: +2
Constitution: +2
Intelligence: +0
Wisdom: +6 (PR)
Charisma: +2 (PR)
Languages Known
Common, Elvish, +1 TBC
Proficiencies
Longsword
Shortsword
Longbow
Shortbow
Light armour
Medium armour
Shields
Simple weapons
Skills
Perception
Insight
Medicine
x2
Religion
History
Persuasion
Feats
Bonus feat
TBC
Traits
- Darkvision 60'
- Keen Senses - Proficiency in Perception
- Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
- Trance - You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can still dream; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a person normally gets from 8 hours of sleep.
- Cantrip (wizard)
- Ritual casting
Features
Saving Throws: - Wis, Cha
Domain: Grave (Hades)
Channel Divinity 1/rest:
- Destroy Undead - Each undead that can see/hear you within 30' makes as Wis saving throw. If fails must move as far away as it can and canlt willingly move to a space within 30' of you. Can't take reactions and actions = Dash only. Ends after 1 min or when damaged. Creatures with CR1/2 of lower are destroyed instead
- Path to the Grave - Creature within 30' cursed with vulnerability to all attack damage of the next attack, until earliest of damaged or the end of your next turn
Circle of Mortality - when rolling dice to restore a creature at 0 hit points, use the highest number possible for each die. You also gain the Spare the Dying Cantrip as a Bonus Action with 30' range (doesn't count against number of known cantrips).
Eyes of the Grave - Detect Undead within 60' and not behind total cover/protected from divination magic. Wis modifier/long rest.
Domain Spells: Spare the Dying, Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, Vampiric Touch
Background
Gear
265GP
Holy symbol
Prayer book
5 sticks of incense
Vestments
Common clothes
Class gear TBC