Kjaelos Marak
Kjaelos Marak is a Wizard player character in the Realms of Adventure PBP game on RPGnet played by howareyou.
Appearance
You see a man standing before you, clad in travel-worn robes that had once been of a pristine white and rich brown color. Chestnut brown hair peek out from under a hood, framing the smooth youthful face of a human male barely twenty years of age. Bright intense eyes, one a deep azure-blue while the other a startling emerald green, fix upon you with an sharp probing gaze, seemingly testing your strength and comparing it against his own. For a brief uncomfortable moment, you can almost see a palpable aura of power surrounding the man.
With a slight nod of greeting, the man breaks the moment of awkwardness as he turns to survey his surrounding. Throwing back his hood to uncover a head of rakish sunbleached brown hair kept long and braided, the man self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. His other hand slides down to his waist where a simple leather belt holds a sheathed dagger and several nondescript looking pouches.
Background
Current Status
- Joining in the adventure? Maybe..
- Condition: healthy, unimpaired
- Hit Points (1d4): 4 / 4
- Encumbrance: 10 lbs, unencumbered
- Movement Rate: 120 yards (360 feet) per round
- Armor: none
- Armor Class: 8
- Experience (+10%): 0 / 2500
Character Profile
- Name: Kjaelos Marak
- Alignment Race Gender: Neutral Human Male
- Background: TBD
- Languages: Common
- Class Level: Wizard 1
- Experience (+10%): 0 / 2500
Character Abilities
- Strength: 8 hit 0, dam 0, weight allowwance 35, max press 90, doors 5, bars/gates 1%
- Dexterity: 16 reaction +1, missile attack +1, defense -2
- Constitution: 14 hp 0, system shock 88%, resurrection 92%, poison save 0, regen 0
- Intelligence: 18 languages 7, spell lvl 9, learn spell 85%, max spells per lvl 18, spell immunity none
- Wisdom: 16 magical defense +2, spell immunity none
- Charisma: 12 max henchmen 5, loyalty 0, reaction 0
- Literacy: 12
Combat Abilities
- Armor Class: 8
- Hit Points (1d4): 4
Attacks
- Dagger
- type: melee piercing
- damage (s-m/l): 1d4/1d3
- speed factor: 2
Saving Throws
- Paralyzation, Poison or Death Magic: 14
- Rod, Staff or Wand: 11
- Petrification or Polymorph: 13
- Breath Weapon: 15
- Spell: 12
Saving Throw Modifiers
- Dexterity 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.
- Wisdom 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.
Class Abilities/Traits
Spell Casting
- Highest Spell Level Attainable: 9th
- Chance to Learn Spell: 85%
- Maximum # of Spells Known per Level: 18
- Spells Prepared
- Level 1 (1 slot): Sleep
- Spells Known
- Level 1: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep
Magical Items
- Can use all magical items.
Spell Research
Proficiencies
- Weapons (1 slot): Dagger
- Non-Weapons (11 slots): Herbalism (18), Riding (19), Swimming (8), Reading/Writing (19), Spellcraft (18)
Treasures & Cash
- Platinium: 0
- Gold: 24
- Electrum: 0
- Silver: 8
- Copper: 0
Equipment
- Encumbrance: 10 lbs (unencumbered)
Clothing
- Robes (common)
- Belt
- Boots (soft)
- Sheath
Weapons
- Dagger
Others
- Backpack
- Pouch (large)
- Pouch (small/coins)
- Lantern (hooded)
- Flask of Oil x2
- Flint & Steel
- Wineskin
- Spellbook
- Scroll Case
- Papyrus x10
- Charcoal (several bits of charcoal whittled down into crude pencils)
- Oilskin Bag