Ivy Winters

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Name: Ivy Winters
Role: Recon. Close Combat
Rank: Seasoned (IV)
Ancestry: Human
Quote: I wonder what's hidden behind here...
Player: Eplov
Attribute Value
Agility
Smarts
Spirit
Strength
Vigor
Pace ()
Parry ()
Size
Toughness 14 ()
Skill Value
Athletics
C. Knowledge
Fighting
Notice
Persuasion
Shooting
Stealth
Thievery
Tradecraft
Hindrance Type Description
Curious Major Ivy really tries to respect personal space. Sometimes, though, she just needs to know what is behind that locked door.
Bad Connections Minor Ivy has some lingering connection to a criminal element from before joining X-COM.
Driven Minor Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
Edge or Power Type Description
Martial Artist Combat Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
Free Running Combat Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
Combat Shooting Combat When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
Thief Profession Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
Rapid Reload Combat Reduce the Reload value of a weapon by 1.
Two-Weapon Fighting Combat Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
Frenzy Combat Roll a second Fighting die in one melee attack. Limited action.
Bioelectric Skin Gene Mod Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
Item Type Weight # Carried Notes
M5 PCA Armor 15 1 +8 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen)
Walker Servos Armor Mod 15 1 Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
Alien Alloy Sword Melee Weapon 3 1 1d10+STR; AP 3; Parry +2
HE Grenade 1 3 3d6 in MBT; 5/10/20
Smoke Grenade 1 2 Cover in LBT
EMP Grenade 1 2 2d12 AP2 non-lethal (mechanical) in LBT
LM-1 Laser Pistol Secondary 2+1 1 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE (+1 at Short & Medium Range)
Battery Pack Ammo 1 2 Reload for LM-1 Laser Pistol
LM-2 Laser Rifle Primary 8-4+1 1 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock
Battery Pack Ammo 1 1 Reload for LM-2 Laser Rifle
Taser Secondary 2.5 1 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
Battery Pack Ammo 0.25 4 Reload for Taser
NVG Personal 2 1 Eliminates penalties for dim or low light. Glows slightly in no light.
Radio Headset Personal 1 1 Allows radio communication, +1 to Notice (listen).
Restraints Personal 0.1 5 May restrain helpless characters.
Lockpicks Personal 2 1 Allows the character to pick human locks with no penalty for lack of tools.
Binoculars Personal 2 1 +2 to Notice (vision)

Bio

Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy's shiny new degree came with a lifetime supply of crippling debt.

She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.

After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.

The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.

That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.

Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.

The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.

Personal Motivations

  • Repay Captain Carpenter's kindness.
  • Defend Earth and all of Humanity from the alien menace.
  • Help track down and eliminate EXALT.
  • Deal with her newfound trauma over killing her fellow humans.

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