Mano a Mano:Character CP
Character CP
The CP of the character's template is given in the template.
The CP of a character's build comes from the following table:
Small Builds CP Effect small -1 more agility but less health and power small and powerful +1 more agility but less health small and tough +2 more agility Weaker Builds CP Effect feeble -9 less agility, health and power puny -5 less health and power delicate -3 less health wimpy -2 less power Typical Builds CP Effect fast (light) +4 more agility normal 0 slow (heavy) -4 less agilty Athletic Builds CP Effect fast and tough +7 more agility and health fast and powerful +6 more agility and power tough +3 more health powerful +2 more power Large Builds CP Effect big +1 more health and power but less agility big and fast +5 more health and power big and very fast +9 more health, power and agility
A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
Disability General Ability or Skill Level 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.
- 3 CP for a Primary Limb
- 2 CP for a Secondary Limb
- 1 CP for an Other Limb
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.