Meamnar:The Rock
The Rock is an adventure for five 3rd level player characters (PC's). The adventure is set aboard a ship in the Andrean Sea in the campaign setting of Meamnar. The adventure was included in the tabletop campaign Stoned.
Adventure Background
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Adventure Synopsis
The Crew
Captain Garvyn - Ftr8
Brummett, First Mate - Ftr7
Ralfeo, Second Mate - Ftr6
Koresh, Master Gunner - Ftr8
Peregrine, Master Navigator - Ftr3
Thorvid, Master Carpenter - Ftr3
Seadogs (8) - Ftr5
Sailors (16) - Ftr4
Sailors (16) - Ftr3
Sailors (20) - Ftr2
Sailors (20): CR 1/3; Medium Humanoid (Human); HD 1d6 (Slr1); hp 3; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Full Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +0, Ref +2, Will +0; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10
Skills and Feats: Balance +2, Climb +1, Intimidate +1, Jump +1, Profession (Sailor) +5, Swim +1, Use Rope +2; Skill Focus (Profession, Sailor), Weapon Focus (dagger)
Equipment: dagger
Beginning the Adventure
The Curse
Garvyn was hired by a wizard in Poznan to get a ‘sample’ from the island, which he did on his way to Hylar City. Now, on the return trip, they get pulled in. Who knows about that?
The Island
A big obsidian rock, jagged, no coral, no vegetation, appeared within the last two months, some say it fell from the sky. It glows faintly at night.
The Journey
Some sailors, some of the more superstitious ones, will escape in the rafts toward the coastline. The ship will turn toward the island, on a collision course, pulled toward it.
Concluding the Adventure
tbd