Trinity:Armor
This list consists of the non-standard armors available in Trinity. Note that some armors are borrowed from here.
Light Armor
Armor Max Speed Armor Cost (GP) Bonus DEX ACP ASF 30 ft. 20 ft. Barkskin Armor 12 +2 +7 -0 5% 30 20 Sharkskin Armor 85 +3 +6 -1 10% 30 20 Spidersilk 250 +3 +8 -1 10% 30 20 Leather Trenchcoat 200 +4 +6 -2 15% 30 20
Barkskin Armor
- This armor is carefully built from strips of bark that are then applied to a padded armor base.
Leather Trenchcoat
- Constructed similarly to standard leather armor, but full-length.
Sharkskin Armor
- Sharkskin armor is similar to leather armor in appearance but is in fact slightly tougher. Developed by the selkies, it is treated so that the sharp scales covering the skin remain attached to the outer surface of the armor. Additionally, shark teeth are embedded along the forearms, shoulders, and legs, which count as armor spikes. Sharkskin armor provides a +6 circumstance bonus on Escape Artist checks made when the armored individual is bound with ropes or similar easily cut materials.
Spidersilk
- This exotic armor feels light and soft to wear, yet is strong and resilient. It is often used by lunari.
Medium Armor
Armor Max Speed Armor Cost (GP) Bonus DEX ACP ASF 30 ft. 20 ft. Chitin Armor 75 +4 +4 -3 30% 20 15 Wooden Armor 45 +4 +2 -4 40% 20 15
Chitin Armor
- One of the most bizarre looking of all the armor types, chitin armor is constructed from the shells of giant vermin or similar creatures. Chitin is flexible and can be rather comfortable to wear, especially when the inner surfaces are polished and fitted with padding.
Wooden Armor
- Similar in appearance to plate, this armor is constructed of treated wooden plates in place of metal. Padding is included to prevent chafing.