Mano a Mano:Make a Template
Make a Template - Template Generation Example
This example shows how to generate a character template. (See Game Design/Templates.) I am going to do "human," since many RPG settings may be able to use that template.
1. Dimensions and Modifiers - According to approximate data gathered from a very brief internet search, humans are around 75 kg and 1.7 meters tall. The humans have medium variability, 1 speed, 3 power, 5 toughness and 3 agility.
2. Abilities - Humans don't have any innate abilities or disabilities by default.
3. Natural Weapons and Armor - Humans have a primary (usually right-side) arm with a manual dexterity modifier of 0, a secondary arm with a dexterity modifier of -1, and a head & two legs with a manual dexterity modifier of -4. All of these natural weapons have a reach of 1 meter by default (this includes twisting and bending the torso when attacking.) All of these natural weapons are blunt.
4. Character Points (CP) -
- 3 power is worth 600 CP.
- 5 toughness is worth 500 CP (for a template CP so far of 1100.)
- 1 speed 3 agility are both worth 0 CP.
- Medium variation is worth 300 CP (for a template CP so far of 1400.)
- 1 m reach is worth 200 CP, but has to be counted seperately for each set of natural weapons (for a template CP so far of 1700.)
- Blunt sharpness is worth 0 CP.
- Multiple natural weapons adds 100 CP from his "head and legs" natural weapon. (For a template CP so far of 1800.)
- A right hands with 0 manual dexterity modifier is worth 0 CP.
- A -1 dexterity on the Human's second (usually left) arm is worth -100 CP (for a template CP so far of 1700.)
- "Medium variability" is worth 300 CP, for a final template CP of 2000.
The total CP of our new human template is 2000 CP.
human, 75 kg, 1.7 m height, medium variability, 155 CP
1 speed, 0 agility, 3 strength, 5 toughness, 5 running
2 hands (hand)
2 feet