ShaintarAdventures GreyRangers:Main Page
Adventures in Shaintar: The Grey Rangers
This is the Wiki for the upcoming PBP RPG set in Shaintar, using the Savage Worlds rule set. Hopefully all the useful information will be kept here. That's the plan, at least.
- Setting Information
- Character Information
- Rules and Associated Fun
- Our Adventures Thus Far (In Brief)
- Misc
1. Setting Information
The world of Shaintar is described, with a little history and discussion on magic, here: Shaintar
A more comprehensive time-line, with all the details you could ever want about the ancient history of Shaintar, is located here: Time-Line
The map of Shaintar can be seen here: Map
The adventure starts in the city of Kythros, in the Wildlands region of Shaintar. To locate the city, look at the south/central region of the map, southeast of The Elvish Nation, on the shores of lake Vastok (Recommended zoom is 300% or so).
The world of Shaintar features many diverse empires, kingdoms, and oligarchies. A brief (and occasionally not-so-brief) summary of the major players is located in the following list.
The evil human Empire to the north. Expansionist, militaristic, worshiping gods of evil and war... bad guys.
Necromany, undead, and a land forever locked in eternal twilight. Also bad guys.
Think "The Medieval Catholic Church", but add a few more dashes of pure evil. Also bad guys. But with good food.
An entire nation run by criminals, murderers, thieves, and lawyers.
Three quarters of a million humans and dwarves... the first line of defence... our last, best hope for peace, all alone in the night. Think a mix of Germany and Nordic heroes... heavy drinkers, good fighters.
8 princes and 1 princess all striving for survival and glory in the harsh Eternal Desert. The cradle of mankind and home of the fiercest calvary in Shaintar. Some good, some bad... just be careful of the worms.
Half-elven warrior monks and druids snuggled on a paradise island. Home of the only martial art in Shaintar.
An entire nation of upright-walking dinosaurs with opposable thumbs and rules for polite behaviour that would make the Japanese blush. Smack in the middle of a jungle.
Elves. In a nation. There are trees too. Go figure.
- The Southern Nations
A combination of the following Kingdoms: The Wildlands, the Freelands, Galea, Olara, and the Elvish Nation. A loose confederacy at best, mostly combined to counter the aggressions of their more expansionist Northern neighbours. Sadly, the Wildlands, Freelands and Galea do not have proper write-ups yet... but additional information will be added as it becomes available.
Not a "nation" so much as a "people", the Goblinesh Gathers describes the homes of the Goblin, Orc and Ogre people of Shaintar. Scattered throughout the land and in every nation, the Goblinesh people have no single nation but many similarities.
2. Character Information
The party currently consists of the following adventurers:
Martin Dorneld, Human Sorcerer from Galea
Stats | Skills | Edges | Hindrances | Other | ||
---|---|---|---|---|---|---|
Strength | 1D6 | Fighting | 1D6 | Sorcery | Heroic | Power Points: 10 |
Agility | 1D6 | Healing | 1D6 | Extra Power | Overconfidence | |
Spirit | 1D6 | Knowledge (Legends) | 1D6 | Loyal | ||
Vigor | 1D6 | Knowledge (Magic) | 1D10 | |||
Smarts | 1D10 | Sorcery | 1D10 | |||
Riding | 1D6 | |||||
Parry | 5 | Guts | 1D4 | |||
Toughness | 5 (6) | Notice | 1D4 |
Background
Martin Dorneld
Principles: Cantrips, Phantasms, Nicoli's Lightning Storm (+2 AP vs metal armour), Dorneld Bat-Signal, Warrior's Gift
Equipment
Weapons
Erron Field, Human Rogue from the Malakar Dominion
Stats | Skills | Edges | Hindrances | Other | ||
---|---|---|---|---|---|---|
Strength | 1D6 | Fighting | 1D8 | Alertness (Adaptable) | Enemy (Lords of the Red Oak) | |
Agility | 1D8 | Shooting | 1D6 | Wanted | ||
Spirit | 1D6 | Survival | 1D8 | Delusional ("The Lords are EVERYWHERE!) | ||
Vigor | 1D6 | Tracking | 1D8 | |||
Smarts | 1D8 | Guts | 1D6 | |||
Stealth | 1D8 | |||||
Parry | 6 (+1 w/ bracers, +1 w/ buckler) | Climbing | 1D4 | |||
Toughness | 5 (+2 w/ leather armour) | Notice | 1D6 |
Background
Erron Field
Equipment
Weapons and Armour
Bow:
Damage: 2D6,
Range: 12/24/48,
Wt: 3
Dagger:
Damage: Str + 1d4,
Wt: 1
Sabre:
Damage: Str +1d6,
Wt: 2
Partial Leather Armour (+2 Toughness, CSP: )
Kathla, Brinchie Ex-Thief from Camden
Stats | Skills | Edges | Hindrances | Other | ||
---|---|---|---|---|---|---|
Strength | 1D6 | Fighting | 1D8 | Acrobat | Heroic (Honour Grik's memory) | |
Agility | 1D12 | Shooting | 1D4 | Ambidextrous | Enemy (Pursuit by Grik's Gather and old thieving "friends") | |
Spirit | 1D4 | Guts | 1D4 | Quick | Poverty | |
Vigor | 1D6 | Stealth | 1D8 | Natural Claws (Str + 1D4) | Outsider (Racial, -2 Charisma) | |
Smarts | 1D4 | Climbing | 1D4 | Needs Action (Racial) | ||
Streetwise | 1D4 | |||||
Parry | 7 (Includes Acrobat) | Notice | 1D4 | |||
Toughness | 5 | Throwing | 1D6 | |||
Lockpicking | 1D6 |
Background
Kaltha
Equipment
Weapons and Armour
Rrka (Brinchie Shortsword):
Damage: Str + 1D6,
Parry: +1 (If used defensively),
Wt: 4
Lo-sska (Brinchie Longsword):
Damage: Str + 1D8,
Wt: 8
Damon Starborn, aka Damon D'Avenant, Alakar Fencer from Parts Unknown
Stats | Skills | Edges | Hindrances | Other | ||
---|---|---|---|---|---|---|
Strength | 1D6 | Fighting | 1D8 | Fencer | Code of Honour | |
Agility | 1D8 | Shooting | 1D6 | Heritage (Alakar) | Enemy (Father's prize student/Damon's Rival, Eric Renault) | |
Spirit | 1D6 | Guts | 1D6 | Low-Light Vision | Loyal | |
Vigor | 1D6 | Stealth | 1D6 | Keen Fae Senses | Weakness (Black Iron and Blood Steel) | |
Smarts | 1D6 | Healing | 1D4 | Fae Beauty | Enemy (All Shayakar and Childer) | |
Survival | 1D4 | |||||
Parry | 6 | Notice | 1D6 | |||
Toughness | 5 | Taunt | 1D6 | |||
Tracking | 1D4 | |||||
Persuasion | 1D6 |
Background
Damon
Equipment
Weapons and Armour
Bow (Gift from Mother):
Damage: 2D6,
Range: 12/24/48,
Wt: 3
Cavalier's Parrying Dirk:
Damage: Str + 1D4,
Parry: +1 if used defensively,
Wt: 2
Rapier:
Damage: Str + 1D4,
Parry: +1
Wt: 3
Dagger (x2):
Damage: Str + 1D4
Wt: 1 (each)