Foes and Encounters
ENCOUNTERS
- In B-Grade, an encounter ideally is a challenge that has some sort of unique element that make it memorable, with a way for the party to advance even if they fail.
- In B-Grade, encounters are worth xp. Xp is used to them improve the character by increasing dice in stats and skills, etc.
- There are quite a few different possible encounters, but let's focus on the meat of rpg - foes.
FOES
- There are 2 types of foes in B-Grade: Unworthy foes and worthy foes.
- Unworthy foes are just extras such as henchmen, followers, and just enemies that are met usually in large numbers - eg ninjas, animals, simple robots, nazis, thugs, zombies, etc
- Worthy foes are major npcs and include villians, masterminds, powerful monsters, grandmaster ninjas, pygmy chieftains, dinosaurs etc.
UNWORTHY FOES
- Unworthy foes are unchanged from the Reign rulebook (i.e. they have a threat value and that's it).
- Unworthy foes do not have stats, skills or even wounds.
- TYPICAL UNWORTHY FOES
- NINJA
- Threat
- PYGMY
- Threat
- ZOMBIE
- Threat
- AMAZON WOMAN
- Threat
- NAZI
- Threat
- WOLF - come in packs of 5 to 15.
- Threat 2 normally. If very hungry, Threat 3.
- ROBOT
- Threat
- SWARM - a swarm of insects, ants, etc. Usually 10 to 20 strong
- Threat 1. Immune to morale attacks. Only ever do shock damage. Can only ever do a maximum of 2 shock to each location. They ignore armour.
- PRIMATE - pack of monkeys, apes, etc.5 to 8 strong.
- Threat 1 (monkeys), Threat 2 (apes), Threat 3 (gorillas).
- STREET THUGS - usually 3 to 8 strong
- Threat
- ANGRY MOB - from 10 to 30 strong.
- Threat
- TRAINED DOGS
- NINJA
WORTHY FOES
- Worthy foes have stats and skills and wounds. Treat like a Player character.
- TYPICAL WORTHY FOES
- CRIMINAL MASTERMIND**