Drospin Sellinger
- Main Page; The Valley of Cradles
Contents
Background
Drospin is a remote scion of House Tormanos, affiliated with the metalworker's guild of Pavis. However, he is the third son of a cadet branch, and as such has very minor prospects for advancement. He dutifully works towards enriching his clan and furthering their political goals, primarily on somehow stopping the Imperial armourers offering cut-price surplus military armour and weapons for sale. As such, he is a bitter enemy of 'Honest' Harmonius. Drospin worships either insular or open deities, and as such has very little in the way of religious rivalries. Drospin is far more political than religious, although he still has the automatic distaste and loathing of Chaos that most right-minded people have. His family is connected to Dorasar's family through a tenuous link on the mother's side, not enough to draw the attention of the Imperials rooting out royal bloodlines, and he has a better connection to some Real City families.
Drospin's home is a large building two doors down from Gimpy's on Salt Street. He doesn't 'own' it as much as is the permanent manager of his clan's interest in it, but it is how he draws his income. The lower floor is given over to craftsmen, and is quite noisy during the day.
Drospin has served as an officer of a minor guild company, the troops drawn from journeymen and apprentices and the officers from the urban oligarchy. While the company was primarily heavy infantry, Drospin fought mounted as befits an officer.
Character Details
- Name: Drospin Sellinger
- Race: Human
- Cults:-
- Rune Level:
- Initiate: Pavis, Daka Fal
- Sub Cults: Opili the Wallmaker, Joraz Kyrem
- Lay Member: Zola Fel
- Social Condition: Poor Noble
- Sex: Male
- Previous Experience: Light Cavalry, Heavy Foot Officer
- Abilities:-
- Excellent Missileer (+10% Attack/+1 Damage)
- Poor Alcohol/Drug Tolerance (-20% Resistance)
Characteristics
Str: 16, Con: 12, Siz: 14, Int: 17, Pow: 13, Dex: 19:, Cha: 14.
- Damage Bonus/Minus: +1D4
- Hit Point Bonus/minus: +1 HP
- Experience bonus: +/-%
- Encumbrance limit: 14 Encumbrance.
Skill Groups
- Agility: +15%
- Dance (30%/5%):-
- Style: n%
- Dodge (15%)+20: 50%
- Climb (25%): 50%
- Jump (25%): 50%
- Tumbling (25%): --
- Dance (30%/5%):-
- Aim: +20%
- Catch (25%): 45%
- Throw (25%)+10: 55%
- Knowledge: +15%
- Evaluate (10%)+10:-
- Treasure: 35%
- Trade Goods: 35%
- Art: 35%
- Read/Write Language (10/0%):-
- Pavic+20: 45%
- Animal Lore (5%):-
- Find cattle food: 20%
- Hunting: 20%
- Tending/Herding: 20%
- Training: 20%
- Folk Lore (30%) By culture/race.:-
- Valley of Cradles: 55%
- Human: 55%
- Mineral Lore (5%):-
- Mining: 20%
- Caving: 20%
- Assess Mineral: 20%
- Plant Lore (5%):-
- Find healing plants: 20%
- Identify plants: 20%
- Farming: 20%
- World lore (5%)+10:-
- Find Water: 30%
- Survival: 30%
- Weatherlore: 30%
- Healing lore: (10%):-
- Identify disease: --
- Indentify poison: --
- Doctoring: --
- Martial arts (0%): --
- River Lore (20%): --
- Spirit Lore (5%): --
- Star lore (Navigation)(10%):-
- Trailblazing: --
- Seaborne: --
- Evaluate (10%)+10:-
- Manipulation[Body]: +30%
- Boating (10%): 40%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making: 40%
- Masonry/architect: 60%
- Peaceful Cut/butchery: n%
- Shiphandling: n%
- Teamster/packhandler: n%
- Swimming (15%): 45%
- Riding (5%): 105%
- Running (25%): --
- Drive Cart/wagon (15%): --
- Manipulation[Fine]: +25%
- First aid (10%): 75%
- Treat disease/poison (5): 30%
- Sleight of hand (15%):-
- Hide item: 40%
- Pick pockets: 40%
- Palm object: 40%
- Craft, Fine (30%/10)% Sp:-
- Map making: n%
- Netmaking: n%
- Gemsmith/Jewelcraft: n%
- Brewing: n%
- Trapsmith: n%
- Locksmith: n%
- Devices (5):-
- Lock pick: 30%
- Trap set/disarm: 30%
- Feign Death (10): --
- Foil Restraints (0): --
- Play Instrument (Var): --
- Perception: +15%
- Listen (25)+30%: 70%
- Scan (25)+30%: 70%
- Sense (5%):-
- Ambush: --
- Chaos: --
- Assassin: --
- Spot (5)+50:-
- Hidden items: 70%
- Trap: 70%
- Taste analysis (5%): --
- Tracking (10%): 55%
- Stealth: +10%
- Camouflage (10%)+30: 50%
- Hide (15%)+30: 55%
- Move quietly (15%): 25%
- Ambush (5)%: 15%
- Shadowing (10%): --
- Swim Quietly (Sp.): --
- Communication: +20%
- Bargain (10%)+15: 45%
- Orate (10%)+30: 60%
- Sing (5%): 25%
- Speak Lang. (Int x 5 [Home langs, 00% other.):-
- Pavic:105%
- Tradetalk: 45%
- Praxian: 35%
- Spirit Speech: 30%
- Understand beast speech (10%): --
- Voice Mimicry (5%): --
- Social: +25%
- Acting (10%): --
- Bribery (20%): --
- Fast talk (20%)+15: 60%
- Disguise (10%): --
- Wise (30%/10%/5%):-
- Streetwise: 35%
- Courtliness: 55%
- Nomad ways: 20%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Open Helm & Padding | 5 | 5 | 1 | 19-20 |
Left Arm | Cuirboilli Vambraces & Padding | 4 | 4 | 1 | 16-18 |
Right Arm | Cuirboilli Vambraces & Padding | 4 | 4 | 1 | 13-15 |
Chest | Cuirboilli Cuirass & Padding | 6 | 4 | 1 | 12 |
Abdomen | Heavy Leather & Padding | 5 | 3 | 1 | 09-11 |
Left Leg | Cuirboilli Greaves & Padding | 5 | 4 | 1 | 05-08 |
Right Leg | Cuirboilli Greaves & Padding | 5 | 4 | 1 | 01-04 |
- Total Hit Points: 13 HP
Weapons and Shields
- Attack Bonus/Minus: +30%
- Parry Bonus/Minus: +15%
- Aim Bonus/Minus: +20%
- Strike Ranks: Siz: 2 +Dex: 0 = 2
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
RH Warhammer | 1d6+2+1d4 | 5 | 20 | 110% | 35% | 0.8m | 1 |
RH Lance | 1d10+1+(3d6 or 1d4) | 2 | 20 | 70% | 25% | 3.0m | 3 |
2H Great Axe | 2d6+2+1d4 | 4 | 15 | 45% | 30% | 1.2m | 2 |
RH Broadsword | 1d8+1+1d4 | 4 | 20 | 40% | 25% | 1.0m | 1 |
LH Hurled Stone | 1d4+1d2 | 2/9 | -- | 65% | -- | 20m | 0 |
2H Composite Bow | 1d8+1+1 | 2/9 | 10 | 70% | 25% | 100m | 2 |
LH Targe Shield (medium) | 1d6+1d4 | 6 | 12 | 35% | 75% | 0 | 2 |
RH Dagger | 1d4+2+1d4 | 6 | 12 | 60% | 40% | 0 | 0 |
Fist | 1d3+1d4 | 6 | arm | 65% | 40% | 0 | 0 |
Kick | 1d6+1d4 | 6 | leg | 65% | 40% | 0 | 0 |
Head Butt | 1d4+1d4 | 6 | head | 50% | 15% | 0 | 0 |
Grapple | Special | 6 | special | 65% | 40% | 0 | 0 |
Magic
- Power:-
- Current Characteristic POW: 13
- Current Available POW: 13
- Current Stored POW: 0
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Glue 2, Heal 2, Xenoheal 2, Strength 1, Demoralise (1), Speedart (1), Detect Enemies (1)
- Rune Magic:
- None.
Mounts
- Name: Phalangar
- Breed: Zebra, cavalry trained
Str: 29, Con: 16, Siz: 27, Pow: 10, Dex: 11.
- Damage Bonus/Minus: +2d6
- Hit Point Bonus: +4hp
- Move Rate: 12
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Cuirboilli chanfron and padding | 7 | 5 | 5 | 17-20 |
Left Foreleg | None | 6 | 1 | None | 14-16 |
Right foreleg | None | 6 | 1 | None | 11-13 |
Forequarters | Cuirboilli peytral and padding | 8 | 5 | 5 | 08-10 |
Hindquarters | Heavy leather crupper and padding | 8 | 4 | 5 | 05-07 |
Left Hindleg | None | 6 | 1 | None | 03-04 |
Right Hindleg | None | 6 | 1 | None | 01-02 |
- Total Hit Points: 20HP
- Attack Bonus/Minus: +25%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | 1d10 | 7 | 30% |
Kick | 1d8+3d6 | 7 | 30% |
Rear and plunge | 2d8+3d6 | 7 | 30% |
Trample | 5d6 | 7 | 50% |
Equipment
- Weapons:
- Lance, Composite Bow, Warhammer, Dagger and scabbard.
- Armour:
- Cuirboilli Greaves, Vambraces and Cuirass. Heavy Leather Skirt. Open Helm. Padded under-armour Webbing.
- Other:
- List everything else here.
- Cavalry zebra (2000L)
- Cuirboilli Chanfron, Crinet and Peytral (head and forequarters), Heavy Leather Crupper (hindquarters), light padding.
- Saddle and tack
2200 Lunars.