Iskilli Hawl-Beak

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Revision as of 21:56, 11 March 2009 by 189.107.200.108 (talk) (Notes)
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Character Sheet Format

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Background

Write a brief history of your PC here.

Character Details

  • Name: Iskilli Hawl-Beak
  • Race: Human
  • Cults:-
    • Rune Level: none
    • Initiate: Humakt
    • Lay Member: Orlanth
  • Social Condition: Townsman (Alda Chur)
  • Sex: Male
  • Previous Experience: Medium Infantry mercenary company
  • Abilities:-
    • Sex appeal (+4 CHA to sexual interests)
    • Poor relationship with all saurians (-4 reaction, will attack you in preference to others)
    • Gift & Geas - Sense assassin ability and Never use a large shield

Characteristics

Str: 17, Con: 15(temp 7), Siz: 16, Int: 15, Pow: 14, Dex: 14:, Cha: 12.

  • Damage Bonus/Minus: +1d6
  • Hit Point Bonus/minus: +1 HP
  • Experience bonus: +9%
  • Encumbrance limit: 16 currently 12

Skill Groups

Asterisk indicates cult skill

  • Agility: +5%
    • Dance (30%/5%): n%
      • Style:-
    • Dodge (15%): 35%
    • Climb (25%): 35%
    • Jump (25%): 35%
    • Tumbling (25%): n%


  • Aim: +10%
    • Catch (25%): 35%
    • Throw (25%): 45%


  • Knowledge: +5%
    • Evaluate (10%):-
      • Treasure: 15%
      • Trade Goods: 15%
      • Art: 15%
    • Read/Write Language (10/0%):-
      • Swordspeech: Read 15% / Write 5%
    • Animal Lore (5%):-
      • Find cattle food: 25%
      • Hunting: 25%
      • Tending/Herding: 25%
      • Training: 25%
    • Folk Lore (30%)
      • Sartarite/Tarshite: 35%
      • Human: 35%
    • Mineral Lore (5%):-
      • Mining: 10%
      • Caving: 10%
      • Assess Mineral: 10%
    • Plant Lore (5%):-
      • Find healing plants: 25%
      • Identify plants: 25%
      • Farming: 25%
    • World lore (5%):-
      • Find Water: 25%
      • Survival: 25%
      • Weatherlore: 25%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +20%
    • Boating (10%): 30%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 65%*
      • Masonry/architect: 30%
      • Peaceful Cut/butchery: 30%
      • Shiphandling: 30%
      • Teamster/packhandler: 30%
    • Swimming (15%): 35%
    • Riding (5%): 50%*
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +10%
    • First aid (10%): 85%*
    • Treat disease/poison (5): 50%*
    • Sleight of hand (15%):-
      • Hide item: 25%
      • Pick pockets: 25%
      • Palm object: 25%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 40%
      • Netmaking: 20%
      • Gemsmith/Jewelcraft: 20%
      • Brewing: 20%
      • Trapsmith: 20%
      • Locksmith: 20%
    • Devices (5):-
      • Lock pick: 15%
      • Trap set/disarm: 15%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +5%
    • Listen (25%): 60%
    • Scan (25%): 75%*
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin (25%): 30%*
    • Spot (5%):-
      • Hidden items: 45%
      • Trap: 45%
    • Taste analysis (5%): n%
    • Tracking (10%): 45%


  • Stealth: +5%
    • Camouflage (10%): 55%*
    • Hide (15%): 50%
    • Move quietly (15%): 20%
    • Ambush (5)%: 10%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +5%
    • Bargain (10%): 15%
    • Orate (10%): 70%*
    • Sing (5%): 10%
    • Speak Tarshite: 80%
    • Speak Tradetalk: (0%): 20%
    • Speak Swordspeech (0%): 20%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +5%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 25%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: 15%
      • Courtliness: 40%
      • Nomad ways: 10%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Full Helm and Padded Hood 6 7 2 19-20
Left Arm Plate Vambrace & Padding 5 7 1 16-18
Right Arm Plate Vambrace & Padding 5 7 1 13-15
Chest Light Chain Hauberk & Heavy Padding 7 6 1.5 12
Abdomen Light Chain Hauberk & Heavy Padding 6 6 1.5 09-11
Left Leg Plate Greaves & Padding 6 7 1 05-08
Right Leg Plate Greaves & Padding 6 7 1 01-04
  • Total Hit Points: 16
  • Total armour ENC: 9
  • Move silently reduction: -45%

Weapons and Shields

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +5%
  • Aim Bonus/Minus: +10%
  • Strike Ranks: Siz: 1 + Dex:2 = 3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Bastard Sword 1d10+1+1d6 5 20 90%* 15%* 1.2 1
RH Dagger 1d4+2+1d6 7 12 85% 30% melee 0
LH Med. Shield 1d6+1d6 7 12 20% 50%* melee 2
Heavy Crossbow (2H) 2d6+2 1/3MR 10 60% pry% 120 2
Throwing Knife (x2) 1d4+1d3 S/MR 12 25% 20% 20 0
Fist 1d3+1d6 7 arm 65% 55% melee 0
Kick 1d6+1d6 7 leg 65% pry% melee 0
Head Butt 1d4+1d6 7 head 50% pry% melee 0
Grapple Special 7 special 65% pry% melee 0
  • Total weapon ENC: 5

Magic

  • Power:-
    • Current Characteristic POW: 14
    • Current Available POW: 14
    • Current Stored POW: 25 (Crystal 12 & Crystal 13). Spent: # [spell / spell]


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Bladesharp 4, Parry 2, Detect Enemies (1), Demoralize (1), Multimissile 2, Heal 1, Countermagic 1.
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • Bastard sword and scabbard, Dagger and 2 throwing knives in scabbards on belt, Hvy crossbow, medium shield.
  • Armour:
    • Full helm, plate greaves & vambraces, light chain (ahem) hauberk. Padded hood and under-armour (hvy. at chest and abd.)
    • Unused: Cuirb. greaves and vams / Open helm
  • Other:
    • Pow 13 storage crystal
    • Pow 12 storage crystal
    • Heal 6 Potion

Notes

  • RL Requirements: 2 of the starred weapon skills & 3 of the starred skill skills.
  • Humakt cult battle magic (1/2 price): Coordination / Detect Undead 1pt / Fireblade / Glamour var / Repair
  • Checks:

Start game with 162L


Loot

  • 39 Wheels
  • 404 Lunars
  • 1235 Clacks

[In half a dozen small sacks and a keg]

Gems/etc

  • bronze ring w’garnet.
  • bronze earring w polished tourmaline.
  • big chunk of pink quartz
  • A gold statue of a horse w yellow diamond eyes [about 20 cm x 8cmx 15cm]
  • a small emerald, dwarf cut.
  • A piece of amber.
  • 2 silver armbands inlaid with chips of green jade Beast, Fertility runes.
  • a gold tooth with a diamond chip.

Special:

  • Scroll in Darktongue [?]

Matrix: These are easily identified once found.

  • -Fanaticism [red quartz] Iskilli
  • -Detect Enemy [silver ring]
  • -Bludgeon 4.[lead haft-clasp]. Drospin
  • Potion: Blade Venom. [from trollkin-bee.]
  • Scroll: Map to some caves [writing in darktongue].
  • Crystals: 2, [from priestess]
  • A bronze armband with Gorakikki runes on it.
  • 4 pots of bee venom.

Also

  • Siz 17 Bronze armour. [closed helm, Chain shirt, Greaves, Vambraces] Heavily decorated in darkness themes. Helm flattened.
  • Siz 20 Bronze armour [as above] x 2. 1 Set wrecked in abdomen area.
  • Siz 19 Lead/Bronze armour mix [Priestess’]
  • Hvy mace [lead]
  • Siz 12 Leather armour of odd make…with boiled pieces as per cuirboilli. Breasplate split.

Other.

  • Bronze weapons. 2 poleaxes, 4 lt maces, hvy mace.
  • 4 Small shields. One Medium shield.
  • 1 Bronze shortsword.
  • Stinger - An oddly constructed crossbow looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string].
  • A large pile of trollkin cuir and leather [not fit for much]
  • Assorted bedrolls, cooking gear, food [yech!] and waterbags.
  • 2 decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of ?, some leaves, some fur, a rope.
  • Flight badges for the trollkin bee riders.
  • Some clan/tribe necklaces and wristbands.
  • Assorted useless trollish crap.

It’s pretty easy to pick where most of this was located, but the majority of the jewellery was on either the Dark Trolls or in their packs. Signs point to the recent looting/bashing of someone/where sun oriented. Of course, this needs to be found, gathered and identified. [cough up a few pow, detect magic types.]