Shin Megami Tensei Dungeon Delvers rules

From RPGnet
Revision as of 03:05, 24 March 2009 by Faustus21 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Expectations

A good writer possesses not only his own spirit but also the spirit of his friends.

I plan to post regularly and I expect players to do the same. No strict deadlines, but don't apply if you can't commit. I won't hesitate to drop people if they neglect the game (without good reason). Sounds harsh? Yeah. If one person slacks off, it affects everyone else's fun. I'm also putting a lot of work into this game so I'm pretty invested. I'm actually pretty easygoing. If you have a reason that you can't play, that's no problem. I'm not going to kick you out because a family member died or anything. Just stay in contact with me, let me know what's going on and we can work something out.

The game will probably be 60/40 on roleplaying/combat, though that can change depending on player preferences. I expect players to have strong, well-developed characters. "I attack again, I do 12 damage" won't cut it.

I'm going to take four players based on the strength of their character submission. I may eventually allow an extra player into the game at a later date. There may also be room for replacements.

Extra Rules

Open your arms to change, but don't let go of your values.

I have a few new feats and weapons for this game. As the game continues, I will also have new Persona-specific powers you can take as well as paragon paths for Persona users.

The Dungeoneering skill does not exist in this game. Instead, there is a new skill: Technology (INT). This skill is used for computers and other technological devices.


New Weapon Proficiency: Shotgun +2 proficiency, 10/20 range, brutal 2 1d10 damage, load minor, 45 gold

New Weapon Proficiency: Pistol +2 profiency, 15/30 range, 1d8 damage, load free, 25 gold, off-hand May be used with powers that normally require a crossbow.