DnD Desert Raiders Campaign

From RPGnet
Revision as of 07:16, 12 June 2009 by Jinx (talk | contribs) (Game Mechanics)
Jump to: navigation, search

Sessions Log

DM Notes ' Do not read as player in between DM'ing sessions.


10/06/09 - Session I - Caravan Caper

Quick Notes

  • Characters wake up in back of moving caravan cart.
  • Last memory was being left for dead by raiders/bandits.
  • Any prior acquaintances among party unknown at this point in time (no backstories yet)
  • Couple of kids are also riding in the cart and before long a scuffle breaks out between a few members of both groups.
  • Goblins involved actually manage to hold their own.
  • One kid, bruised and screaming, stumbles out of the cart and goes down in an ungainly heap.
  • This sufficiently alerts the remainder of the caravan, which pulls to a halt.
  • Goblins flee like rats from cart, dodging and climbing to stay hidden.
  • Some hide, some flee.
  • scattered melee ensues.

Player Characters

  • Trog
  • You!
  • Sandman
  •  ?
  •  ?


NonPlayer Characters

None yet.


Houserules

Stat generation

  • 4d6, drop lowest.
  • No re-rolling of 1's.
  • Roll two sets, pick one.


Game Mechanics

Desert Environment

Temperature Bands from Sandstorm and Frostburn books, updated with conversion to Celsius;

DnD - Temperature Bands2.jpg











Suggestion for temperature variations in different terrain types;

DnD - Conditional Temperature Variations v1.jpg

Sources/References

Basic editing options explained.


Although most thematically suitable options will be included in Sandstorm, this is the complete list.


Desert races receive racial feat Heat Endurance, see Sandstorm for updated version of this feat.

NB: this is at the cost of darkvision to low-light vision.


Temporary on hold?


Useful stuff.