DnD Desert Raiders Campaign

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DnD Desert Raiders Campaign

DnD - Desert campaign - City of Dead3.jpg


Sessions Log

DM Notes

Do not read as player between DM'ing sessions.


10/06/09 - Session I - Caravan Caper

Initial Notes

  • Characters wake up in back of moving caravan cart.
  • Last memory was being left for dead by raiders/bandits.
  • Any prior acquaintances among party unknown at this point in time (no backstories yet)
  • Couple of kids are also riding in the cart and before long a scuffle breaks out between a few members of both groups.
  • Goblins involved actually manage to hold their own.
  • One kid, bruised and screaming, stumbles out of the cart and goes down in an ungainly heap.
  • This sufficiently alerts the remainder of the caravan, which pulls to a halt.
  • Goblins flee like rats from cart, dodging and climbing to stay hidden.
  • Some hide, some flee.
  • Scattered melee ensues.

Player Characters

NonPlayer Characters

None yet.


Houserules

Stat generation

  • 4d6, drop lowest.
  • No re-rolling of 1's.
  • Roll two sets, pick one.


Game Mechanics

Desert Environment

Temperature Bands from Sandstorm and Frostburn books, updated with conversion to Celsius;

DnD - Temperature Bands2.jpg











Suggestion for temperature variations in different terrain types;

DnD - Conditional Temperature Variations v2.jpg








Sources/References

Basic editing options explained.


Although most thematically suitable options will be included in Sandstorm, this is the complete list.


Desert races receive racial feat: Heat Endurance. See Sandstorm for most recent version of this feat.

NB: this is at the cost of darkvision to low-light vision.


Still active?


Useful stuff.