Hawkman PL14
Hawkman: PL 14;
Init +3 (Dex); Defense 21 (18 flat footed); Spd 65ft flying; Atk +15 melee (+7S Mace), +11 ranged; SV Dmg +5, Fort +3, Ref +5, Will +2; Str 15, Dex 16, Con 16, Int 20, Wis 14, Cha 14
Skills: (synergies and super bonuses counted.) Bluff 7, Computers 20, Diplomacy 11, Handle Animal 7, Intimidate 4, Knowledge (History) 15, Profession (Scientist) 7, Repair 20, Ride 5, Science (Engineering, Physics) 15, Science (Archaeology) 20, Sense Motive 7, Taunt 4
Feats: Aerial Combat, All Out Attack, Connected, Dodge, Evasion, Lightning Reflexes, Sidekick
Powers: Super Intelligence +5 [Extra: Innate, Weapon Master; Cost 7pp]
Equipment: Scientific Genius +13 [Stunt: Flight specialist, Weapon Specialist; Extra: Clever Inventor, Expanded Knowledge, Utility Belt; Cost 4pp]