Mumm-Ra PL20
Mumm-Ra: PL20;
Init +2 (Dex); Defense 16 (14 flat-footed); Spd. 30ft; Atk +11 Melee (+8S, Claws), +8 Ranged (+10L, Energy Blast); SV Dmg +15, Fort +15, Ref +4, Will +17; Str 20, Dex 14, Con 20, Int 20, Wis 20, Cha 20
Skills: Bluff +4, Concentration +8, Diplomacy +6, Intimidate +8, Knowledge (Extra-dimensional Culture, Occult Lore, Religion) +10
Feats: Move-By Attack, Infamy, Startle, Takedown Attack, Toughness, Lightning Reflexes, Iron Will, Great Fortitude, Durability, Identity Change (Weaker Version), Headquarters
Powers: Amazing Save (Damage) +8 [Extras: Fortitude, Immunities (aging, critical hits, disease, exhaustion, poison, starvation, suffocation, cold); Source: Alien; Cost: 3pp; Total: 24pp]
Amazing Save (Will) +10 [Source: Alien; Cost: 1pp; Total: 10pp]
Sorcery +10 [Source: Mystical; Flaws: Excluded Group (Control, Defensive, Illusion); Cost:11pp; Total: 110pp]
ESP [Flaw: Cauldron; Cost: -1pp]
Energy Blast
Shapeshift [Extras: Growth +3, Movement, Shrinking, Semisolid (Insect Swarm, Alternate Form); Cost: +6pp]
Teleportation [Extras: Normal +2; Cost: +2pp]
Flight +6 [Source: Mystical; Cost: 2pp; Total: 12pp]
Natural Weapon (Claws) +3 [Source: Alien; Cost: 2pp; Total: 6pp]
Weaknesses: Disturbing Vulnerable (Reflection) – Must return to tomb if he sees his reflection