NWoD Fantasy:merits

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General Merits

General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below:


Name

Effect

Cost

Arcane Training

Allows the use of Arcane order merits and powers

Armor Proficiency

Lower armor speed penalty by 3 and defense penalty by 1

●●●

Block Recovery

Don't forfeit attack action after blocking

●●

Clever Disarm

Disarm with brawl instead of weaponry

●●

Endurance

You do not tire easily

Die Hard

+2 to stamina rolls for going unconscious

●●

Exotic Proficiency

Allows the use of an exotic weapon or shield

●●

Fast Reload

Reduces reload action one step. Full>Instant>Move>Free

●●

Hafting

No penalty for using reach weapons at close range

●●

Scorpion Strike

Free attack on those entering your reach range

●●●●

Improved Shield bash

Retain blocking ability when initiating a shield attack

●●●●

Martial Training

Allows the use of Martial order merits and powers

Mounted Combat

Enables additional actions while mounted

●●●

Charge

Automatic 2 damage on a successful charge

●●●●

Ride-by-Attack

Move before and after an attack action

●●

Offhanded block

Use block with offhanded weapon instead of a shield

●●●●

Power attack

+1 dice on all-out attacks

●●

Improved grapple

+2 on all grappling checks

●●

Sunder

+2 dice on weapon and armor attacks

●●

Improved Sunder

9 again on weapon and armor attacks

●●●

Point blank shot

+1 ranged damage when firing at short range

●●●●

Longshot

Range on bows, crossbows, or throwing increased by 1.5x

●●

Precise Shot

Lower target's cover by 1 step

●●

Shot on the Run

Split your move over a ranged attack action

●●

Run

Move at x2 speed as a single action

●●●●

Two Weapon Defense

+1 defense when fighting with two weapons

●●●

Weapon Specialty

Chosen weapon type gains +1 bonus damage

●●●

*- unlike normal merits,“feat” merits have only prerequisite merits, other than that, the costs for each merit is separate, not cumulative, unless otherwise stated.