Scarecrow

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The Scarecrow

PL: 9

Abilities: Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 16 (+3)

Skills: Bluff +10, Craft (Chemicals) +14, Diplomacy +10, Disguise +5, Intimidate +10, Knowledge (Behavioral Sciences) +14, Sense Motive +10, Sleight of Hand +8, Stealth +9

Feats: Kung Fu (Defensive Attack, Improved Block, Improved Critical, Improved Sunder, Improved Trip, Instant Up, Power Attack, Startle), Assessment, Fearsome Presence:5, Master Plan, District:5, Equipment:2

Powers:

  • Device: Fear Transmitters [Emotional Control:10, Extra:Duration(Continuous), Extra:Area (Cone), Flaw: One Emotion (Fear), Flaw:Sense Dependent] [Paralyze:10, Extra: Area (Cone), Extra: Range (Ranged)]

Equipment:

  • Scythe +3 melee weapon,
  • Costume +3 toughness

Combat: Attack +6, Defense +18, Init +3

Saves: Toughness +3/0, Fort +0, Reflex +2, Will +3

Costs: Abilities 18 + Skills 25 + Combat 28 + Feats 20 + Powers 42 + Saves 2 = 135