Scarecrow
The Scarecrow
PL: 9
Abilities: Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 16 (+3)
Skills: Bluff +10, Craft (Chemicals) +14, Diplomacy +10, Disguise +5, Intimidate +10, Knowledge (Behavioral Sciences) +14, Sense Motive +10, Sleight of Hand +8, Stealth +9
Feats: Kung Fu (Defensive Attack, Improved Block, Improved Critical, Improved Sunder, Improved Trip, Instant Up, Power Attack, Startle), Assessment, Fearsome Presence:5, Master Plan, District:5, Equipment:2
Powers:
- Device: Fear Transmitters [Emotional Control:10, Extra:Duration(Continuous), Extra:Area (Cone), Flaw: One Emotion (Fear), Flaw:Sense Dependent] [Paralyze:10, Extra: Area (Cone), Extra: Range (Ranged)]
Equipment:
- Scythe +3 melee weapon,
- Costume +3 toughness
Combat: Attack +6, Defense +18, Init +3
Saves: Toughness +3/0, Fort +0, Reflex +2, Will +3
Costs: Abilities 18 + Skills 25 + Combat 28 + Feats 20 + Powers 42 + Saves 2 = 135