Hargrum
Revision as of 04:16, 27 January 2010 by 200.18.143.172 (talk)
Back to: Mouths of Madness
Hargrum of the Clan of Deepbourn, Dwarven Cleric Lvl 4 (Exp 6,001), LG (deity = Moradin)
Stats
- STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
- DEX 11
- CON 15 (+1 Hp, SS: 91%, R:94%)
- INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
- WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
- CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)
Combat
- HP: 29 (d8+1)
- AC: 3 (Splinted Mail + Shield)
- WP(2): Hammer, Sling. (non-prof. -3 penalty)
- Warhammer +1 / S-M:1d4+2 L:1d4+1 / AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)
- Sling (5/10/15) / S-M:1d4+1 L:1d6+1 / AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)
Saves (adjustments +4 poison, +1 will force attacks)
- Paralyzation/Poison 9
- Petrification/Polymorph 12
- Rod/Staff/Wand 13
- Breath Weapon 15
- Spells 14
Current Spells (5/3/0):
- L1: CLW / CLW / CLW / Command / Remove Fear
- L2: ? / ? / ?
Spell List L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
Other:'
- NWP: Healing(2), Sound Analysis
- Turn: Zombie & Skel (T) / Ghoul (4) / Shadow (7) / Wight (10) / Ghast (13) / Wraith (16) / Mummy (20)
Money: 4gp, 5sp
Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)